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Nuestro Aventurer Guild actualiza las notas del parche en

Publicado el 05/16/2024 Por Robot de parche No hay comentarios en Nuestro Aventurer Guild actualiza las notas del parche en
  • Título: Our Adventurer Guild
  • Fecha de lanzamiento: Puede 30, 2023
  • Revelador: GreenGuy
  • Editor: GreenGuy

✅ Fuente verificada vía Comunidad Steam

  • Título del parche: Parche 1.091
  • Fecha de lanzamiento del parche:

The developer of Our Adventurer Guild has released a new update for the game on . Estas son las cosas nuevas que debería esperar ver o cambiar en esta nueva actualización.. Esta información fue seleccionada directamente del anuncio oficial en Steam. 

Corrección de errores:

  • Fixed an issue where Firestorm would not give the burned status despite having the skill «Fire Magic Adept»
  • Fixed an issue where the BP cost for Beyond Limit wouldn’t be decreased by the fearless skill
  • Se solucionó un problema por el cual el «Personal Song» of Bards would also trigger twice with «Trabajo en equipo: Groupies»
  • Fixed an issue where the Chain Prompt setting would incorrectly always use the counter prompt setting when loading the game
  • Fixed an issue where elemental slashes would not use up «Prepared Spells» o «metamagia – Acelerar»
  • The Elite skill «Bateador pesado»- will no longer trigger on poison and bleed effects
  • Fixed an issue where charmed companions of the beast master while having the skill «Animal Trust» would completely lock combat
  • Fixed an issue where the Achievement for the Moon Sword did not fire(If you already crafted the item, then you’ll still get the achievement when loading a save where you have the item)
  • Fixed a visual bug where the sneak attack text would appear when triggering bleeding and poison
  • Failing the roll for the cursed trait will now also show in the combat log
  • Fixed an issue where Auras would sometimes not affect the unit with the aura, despite the effect being self-included
  • Fixed an issue where you could retrain an adventurer who is not available by clicking the «Previous/Next Character»-Button in the Class training menu
  • Fixed an issue where you could inspect dead enemies on the map
  • Fixed an issue where enemies could have 0 PAB or MAB with the weak modifier. PAB and MAB will always at least be 1 ahora

Gameplay changes:

  • Removed Intelligence requirement for Bards and reduced intelligence growth to C but increased Dexterity Growth to A.
  • Gold reward from assignments will now also scale with the difficulty of
  • Increased value of Goldenfern to reduce their drop rate. They aren’t used that much for crafting but spawn far too often

Calidad de vida:

  • You can hover over the mood UI in the temple when healing adventurers to see the exact mood values
  • You can close the inventory UI during batte and the character info ui in battle with escape now (I’ll keep adding this functionality to other windows if it seems fitting)
  • Clarified the description of Divine Reach II a bit to say that it only affects skills that solely affects allies(not skills like mass heal that can affect enemies too)
  • Added a version number to the main menu
  • Added a yellow unit marker that will appear when hovering over a unit in the timeline. This should make it easier to see which unit will go next
  • After confirming a class change the UI will no longer immediately return to the adventurer list. This should make it easier to changes classes for multiple adventurers at the same time

Created beta-branch for patch 1.09.
PD: Didn’t want to call this Patch 1.1 so thats why it’s patch 1.091 😛

Para conocer más sobre esta nueva actualización, consulte la fuente oficial mencionada anteriormente.

Notas del parche Etiquetas:Our Adventurer Guild

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Publicación anterior: Thyria Update Patch Notes on
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  • Título: Our Adventurer Guild
  • Fecha de lanzamiento: Puede 30, 2023
  • Revelador: GreenGuy
  • Editor: GreenGuy

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