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No Creeps Were Harmed TD Update Patch Notes on April 3, 2024

Publicado el 04/06/2024 Por Robot de parche No hay comentarios en No Creeps Were Harmed TD Update Patch Notes on April 3, 2024
  • Título: Ningún monstruo resultó herido TD
  • Fecha de lanzamiento: Agosto 18, 2023
  • Revelador: Minmax Games Ltd.
  • Editor: Minmax Games Ltd.

✅ Fuente verificada vía Comunidad Steam

  • Título del parche: Ningún monstruo resultó herido TD: Divergence 0.7.0!
  • Fecha de lanzamiento del parche: Abril 3, 2024

The developer of No Creeps Were Harmed TD has released a new update for the game on April 3, 2024. Estas son las cosas nuevas que debería esperar ver o cambiar en esta nueva actualización.. Esta información fue seleccionada directamente del anuncio oficial en Steam. 

THE GATLER

An absolute monster of a turret with massive range. The Gatler takes a while to spin up, but once it gets going it turns into a deadly ammo eating bullet hose that can shred targets at a distance. Accuracy suffers at high fire rates. Has finite ammo and needs to periodically reload.
The Gatler has a set of artifact mods that include multi-shot, penetrate, instant reload and freeze wave.

NEW RANDOMIZED MAPS

-CONDUIT: A huge map inspired by Chamber, with tantalizing routes on the sides forcing you to make some hard choices.
-DIVERGENCE: A large map that focuses on bridge routing and double backing.
-PLATFORM: A large square grid map that may seem simple at first, but will test your maze building prowess.

NEW HAND BUILT MAPS

-ANNEX: A nasty little map that appears trivial, but is surprisingly unwilling to give up space for maze construction.
-EXCHANGE: A 2 level map that requires some real 4D thinking.
-SPRINT: A simple direct line path with platforms dedicated to building the best kill-box ever!

NEW TILES

-NOXIOUS TILE: Creeps that trudge through this tile are probably calling in sick tomorrow.
-SPARK TILE: Creeps that step on this tile are in for a shock.

CONTROLLER MODE IMPROVEMENTS (Still experimental)

-Controller mode has been changed to have 3 estados (Lleno, Menu Only, Apagado).
-Full mode allows you to select menu buttons with the D-pad, and to use A and B to place and deselect objects.
-Menu Only mode forces the d-pad menu selection to stay active at all times (recommended for Steam Deck users).
-Controller UI tweaks and improvements.

MAPS CAN BE PLAYED IN ANY ORDER

While the maps may say “bloqueado” you may still play them if your are a glutton for punishment. Play at your own risk!

FASTER SETUP PHASE

-Brian builds MUCH faster during the setup phase.
-Brian can not be stunned during setup phase.
-Brian responds to build orders instantly during setup phase.
-Brian is much more likely to teleport to his destination during setup phase.

STRUCTURE BUTTON SWAPPING

You can now change the order of structure buttons. Right click on a structure button, then right click another button to have them trade places.

ARTIFACT MOD TUNING

-Blaster penetrate shot changes increased from 15, 25, 35 a 30, 45, 60.
-Artillery fire wave on hit damage increased from 100% a 175%.
-Brian freeze wave on hit chances increased from 1, 2 3 a 1, 2, 4.
-Brian fire wave on hit chances increased from 1, 2, 3 a 1, 2, 4.
-Brian toxic wave on hit chances increased from 1, 2, 3 a 1, 2, 4.
-Brian multi-shot chances increased from 2, 3, 4 a 4, 6, 8.
-Lag Field periodic freeze wave chances increased from 10, 15, 20 a 15, 20, 25.
-Lag Field freeze wave on death chances increased from 40, 60, 75 a 45, 65, 85.
-Lag Field self boost chances increased from 10, 15, 20 a 15, 20, 25.
-Flame Turbine penetrate shot chances increased from 15, 25, 35 a 25, 35, 50.
-Beam freeze on hit chances increased from 35, 45, 65 a 10, 55, 75.
-Beam freeze wave on hit chances increased from 15, 25, 30 a 20, 30, 40.
-Beam fire wave on hit damage increased from 100% a 200%.
-Splatter Gun homing bullet chances increased from 30, 50, 60 a 40, 60, 80.
-Splatter Gun burn on hit damage increased from 125% a 175%.
-Ranger instant reload chances increased from 20, 25, 30 a 20, 30, 40.
-Ranger vortex bomb damage increased from 200% a 250%.
-Ground Pounder self boost chances increased from 5, 10, 12 a 5, 10, 15.
-Chain Bolter freeze wave on hit range increased from 150% a 175%.
-Chain Bolter vortex bomb on hit damage increased from 550% a 650%.
-Chain Bolter volt wave on hit damage increased from 80% a 175%.
-Snap Trap volt wave on hit damage increased from 50% a 150%.
-Snap Trap vortex bomb damage increased from 250% a 300%.
-Toxic Launcher instant reload chances increased from 10, 20, 25 a 15, 25, 35.
-Toxic Launcher toxic could damage increased from 20% a 30%.
-Toxic Launcher self boost damage from 40% a 50%.
-Mini-You multi shot chances increased from 10, 20, 25 a 15, 25, 35.
-Mini-You freeze on hit chances increased from 10, 20, 25 a 15, 25, 35.
-Mini-You volt wave on hit chances increased from 1, 2, 3 a 3, 5, 7.
-Mini-You volt wave on hit damage increased from 150% a 250%.
-Mini-You toxic cloud damage increased from 150% a 200%.
-Pulser multi shot chances decreased from 20, 30, 35 a 10, 15, 20.
-Laser Gate vortex bomb damage decreased from 550% a 450%.
-Chrono Ray freeze on hit chances increased from 35, 45, 65 a 45, 60, 80.
-Chrono Ray freeze wave on hit chances increased from 15, 25, 30 a 25, 35, 50.

OTHER TUNING

-Most wave 30 maps with a bonus timer of 25 minutes have been reduced to 24 minutos. Most could be completed without rushing.
-Flanco, and Stencil bonus timers has been increased to 24 minutos.
-Micro bonus timer increased to 22 minutos.

TWEAKS

-Slight change to how score bonus is calculated. Higher rate at low levels. Slightly lower at extreme high levels.
-Improved random selection of elements on random maps (especially optional bridges).
-Other player mouse icon easier to see (co-op only).
-Improved bridge generation code (más rápido, better looking in some cases).
-A few code optimizations (minor).
-brian’s teleport visual effect has been scaled back a bit since it happens a lot during the setup phase now.
-Back fed new tile types into Circuit, Cascada, Drainage, Flipbook, Invert, Spiral, Stencil, Voxel and Wired.

ARREGLOS

-Fixed case where artifact summery icons were not correct (extraño).
-Fixed case where randomized map generation would barf and take the game down with it (insanely rare).

Para conocer más sobre esta nueva actualización, consulte la fuente oficial mencionada anteriormente.

Notas del parche Etiquetas:Ningún monstruo resultó herido TD

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  • Título: Ningún monstruo resultó herido TD
  • Fecha de lanzamiento: Agosto 18, 2023
  • Revelador: Minmax Games Ltd.
  • Editor: Minmax Games Ltd.

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