Saltar al contenido
Bits antidisturbios

Bits antidisturbios

  • Hogar
  • Noticias
  • Guías
  • Videoguías
  • Notas del parche
  • Reportar abuso
  • Alternar formulario de búsqueda
Mist Legacy

Guía de lucha dura de Mist Legacy Tarathiel

Publicado el 03/03/2022 Por MoxxiManagarm No hay comentarios en Guía de lucha dura de Mist Legacy Tarathiel
  • Título: Mist Legacy
  • Fecha de lanzamiento:
  • Revelador:
  • Editor:
Information about Mist Legacy is still incomplete. Por favor ayúdanos a completar los detalles del juego usando esto formulario de contacto.

This guide will show you how to fight and handle Tarathiel in Mist Legacy.

The challenge

The challenge in this fight is a debuff, that reduces the stamina regeneration by 3 for a certain number of rounds. This debuffs stacks. If you get a new debuff on yourself before the old one runs out, you find yourself with 6 regeneration penalties. The stacks are unlimited. It is a long fight, working with your stamina while avoiding those stacks is the target of this fight.

General tactics

Tarathiel casts the spell every 4th attack, not every 4th turn. It is necessary to count his attacks to cast evade properly. Tarathiel does 1 o 2 ataques por turno.

In case of counts 0 y 1 heavy wind won’t be cast next turn. You are free to do whatever is needed by your role.

In the case of count 3 heavy wind will be cast 100% siguiente turno. Everyone evades this turn.

Contar 2 is the most special case here. The chance is 50:50 for the heavy wind to be casted, depending on Tarathiel ding 1 o 2 ataques. It is recommended to NOT evade on 2, but increase the natural dodge chance on 2. That means the healer saves the veil for the 2 casos. También, weapons with confused poison are recommended, most namely toxisap. En 2 confuse weapon holders use multi-strike attacks to increase their proc chance.

Roles and spells

Roles: Healer Tank 3xDD

Before fight, the group should decide if the group goes physical or wind damaged (wind because Tarathiel is wind vulnerable since he is a winged enemy). In the case of wind, solo 1 player should cast vortex. This player should use a 6 regeneration weapon because vortex is an expensive spell.

Must have spells:

  • Evade for everyone to dodge heavy wind.
  • Bloodthirst for everyone but healer to save healers stamina.
  • Dancing slice for damage dealers (synergy with evade).
  • Quick mind to increase natural dodge chance.
  • Protector and distraction for tank to have the tarathiels kick on tank.
  • Veil on healer.
  • Weakness on tank.
  • Other buffs and debuffs have to be devided, mostly by tank and healer.
  • Obviously some heal spells on healer.
  • Multistrike attacks (triple / bluster) on dd with confused.

Discussable spells:

  • Wisdom on none-mages: Please keep in mind that wisdom is a new talent category for none-mages. Hence you reduce your natural stamina regeneration for this talent.

Tank and healer join the fight first. You can decide if you prefer veil (healer first) or weakness/taunt (tank first) in the first position.

Engranaje

  • debe tener: Mage’s cloak on everyone with escape emblem (5% esquivar).
  • debe tener: Mage’s hood on everyone with escape emblem (5% esquivar). As catalyst use light to also have bloodthirst heal increased.
  • Muy recomendable: Bold’s torso with spring perfume (2 stamina reg). It can also drop with 3 stamina reg.
  • Preferred Weapon choices: Guardians dagger (blunt rune preferred), confused toxisap, defenders sword (blunt rune), confused Varyguij Dagger (can be obtained by «A magnificent delta» blue flag), Staff of the archeantics (if you were lucky enough to drop one)

Please keep in mind that your natural stamina regeneration is defined by your max stamina. The formula is rounded(max stamina * 0.075). Switching some pieces to fewer armor pieces can provide you more stamina by reducing the encumbrance penalty. The best examples here are chain shirts and mail pants. They can easily be swept out for guards. Since the group has a tank armor isn’t that important anyway for everyone else.

Magic max stamina numbers that open up 1 more stamina by using the above formula:

  • 7, 20, 34, 47, 60, 74, 87, 100, 114, 127, 140, 154…

The closer you are below such a number, the more important it is to think about swapping gear.

To have the max stamina at maximum everyone in the group should collect all vigor elixirs beforehand.

Eso es todo lo que estamos compartiendo hoy para este Mist Legacy guía. Esta guía fue originalmente creada y escrita por MoxxiManagarm. En caso de que no actualicemos esta guía, puede encontrar la última actualización siguiendo este enlace.

Si cree que alguno de los contenidos de este sitio viola sus derechos, incluyendo sus derechos de propiedad intelectual, por favor contáctenos inmediatamente usando nuestro formulario de contacto.
Guías Etiquetas:Mist Legacy

Navegación de entradas

Publicación anterior: Cielos sin sol – Guía de configuración de controles de Steam Deck
Publicación siguiente: Elden Ring Mimic Tear Ashes Location Guide

Deja una respuesta Cancelar la respuesta

Tu dirección de correo electrónico no será publicada. Los campos obligatorios están marcados con *

  • Título: Mist Legacy
  • Fecha de lanzamiento:
  • Revelador:
  • Editor:
Information about Mist Legacy is still incomplete. Por favor ayúdanos a completar los detalles del juego usando esto formulario de contacto.

Descargo de responsabilidad

Todo el contenido citado se deriva de sus respectivas fuentes.. Si cree que hemos utilizado su contenido sin permiso, asegúrese de comunicarse con nosotros y lo tomaremos en serio.
  • Sobre nosotros
  • Contáctenos
  • política de privacidad
  • Términos de servicio

Derechos de autor © 2025 Bits antidisturbios.

Funciona con Tema PressBook Noticias para WordPress