✅ Fuente verificada vía Comunidad Steam
- Título del parche: Último parche de época 1.0.6 Notas del parche
- Fecha de lanzamiento del parche: Abril 10, 2024
El desarrollador de Last Epoch ha lanzado una nueva actualización para el juego en abril 10, 2024. Estas son las cosas nuevas que debería esperar ver o cambiar en esta nueva actualización.. Esta información fue seleccionada directamente del anuncio oficial en Steam.
Cambios
Sistemas
- Added Camera Smoothing options to settings: Normal (default/current), Bajo, and Off
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Added functionality to Character Delete screen
- The screen will now display the character class/mastery/level
- When deleting a character, you are now required to enter the character name to confirm the deletion
Controlador
- El «B» button on controller can now be used to close keybind prompts
- After binding a controller button, the cursor now re-focuses on the corresponding binding
Otro
- Reduced gold turn-in reward for Desert Treasure from 20k to 2k
- Added Buff Icon for Bone Armor (Acólito)
- Improved performance when picking up Shards
Corrección de errores
animaciones
- Fixed an issue where the Mage would T-pose during some animations
- Fixed several cases of back-slot clipping and floating capes
- Fixed a bug where the Sentinel idle animation with a 2H weapon would behave as if a shield was equipped
Controlador
- Fixed a bug where if a panel was opened with keyboard and mouse, further button presses via controller would activate the assigned skills through the panel
- Fixed a bug where when opening the bindings menu, or interacting with it, with a mouse, would result in the bindings disappearing
- Fixed a number of bugs with rebinding controller configuration
- Fixed a bug where players would continue to run in the direction of their last input if the game became unfocused while moving
interfaz de usuario
- Fixed a bug where player health bars were not appearing in offline
- Fixed a bug where Forged Weapons’ health bars could be displayed at top-of-screen instead of the boss’ health bar
- Fixed missing Localization in the Gifting panel for resonances
- Fixed a bug where Item Tooltips would get stuck when adding a new tab to the stash
- Chat channels are now specific to cycle/non-cycle
- Fixed a bug where Husk enemies would not have health bars
Sistema
- Fixed a bug in offline where players would not have full health, maná, and potions after logging in or reviving
- Fixed a bug where invalid offhand items could be equipped from the forge (p.ej. catalyst with a bow)
- Fixed an issue where monolith quest progress would reset if you left the zone/server after starting, but before completing the quest chain.
Habilidades
- Fixed a bug where Bone Curse «Signet of Agony» node’s resulting aura would persist after de-speccing out of the skill
- Fixed a bug where Erasing Strike’s «Ravenous Void» node’s void beams wouldn’t move in online play
- Fixed a bug where Volcanic Orb could be cast in incorrect directions, such as flying up when the cursor was over top of a ridge line
- Fixed a bug where if you teleported back to the monolith hub or rest area while a companion was downed, the revive UI would continue to persist even after being revived.
- Fixed a bug where Manifest Armor was not benefiting from Increased Area for Area Skills stats on items the player is wearing that are applied to Manifest Armor, such as on gloves
- Fixed a bug where the Gathering Fury unique bow’s chance to repeat bow abilities was applying to non-bow abilities, and could kill the player if it repeated a Falcon ability
- Fixed a bug where Boardman’s Plan’s chance to summon a Storm Totem on hit with Tempest Strike was not working
- Fixed a bug where triggered instances of Tempest Strike were not benefiting from the Tempest Strike skill tree
- Fixed a bug where Bone Curse’s Marrow Thief node would not grant 10% less damage taken
- Fixed a bug where Death Seal’s Skeletal Sheath always granted Bone Armor for a fixed duration, ignoring the duration Death Seal was active
- Fixed a bug where Firebrand’s Galvanize node would disable Brand of Arcanus
- Fixed a bug where Flame Rush could cause the player to become invisible
The fix for Death’s Embrace mentioned on Friday wasn’t quite able to make the cut-off time for this patch, and is expected to be included with next week’s patch.
Para conocer más sobre esta nueva actualización, consulte la fuente oficial mencionada anteriormente.