First of all how to fix the instability of the game. The game has a problem detecting dx 12, and often launches in dx 11 modo, which is very unstable and may cause crashes.
Ir a la siguiente carpeta:
C:/Users/Name/AppData/Local
And now you delete the entire FrozenFlame folder.
Then you start the game (the folder will be created again by the game). Just set it to dx 12, don’t make any other settings, and exit the game. After restarting the game you can set everything as you wish.
You can also select -DX12 as a launch option on steam.
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Now for my graphics guide:
I improved the cpu and ram scaling, better lod, more grass, poping trees and bushes fixed, true sky activated, improved colors and lighting, better Taa. Se agregó un filtrado anisotrópico 16x para texturas más nítidas a distancia. Agregar filtro afilado. Efectos del proceso posterior al desenfoque de movimiento, grano, chromatic aberration and depth of field disabled.Reduced fog density. Cpu optimized, game stability (vram and cpu) mejorado. Particles, screen space reflections, refractions optimized for performance.
Ir a:
C:/Users/Name/AppData/Local/Saved/config/WindowsNoEditor
and opens the Engine.ini
Leave one line below, and add the following:
[/script/windowstargetplatform.windowstargetsettings] DefaultGraphicsRHI=DefaultGraphicsRHI_DX12 [Configuración del sistema] r.Streaming.Boost=1 r.FastVRam.EyeAdaptation=1 r.bForceCPUAccessToGPUSkinVerts=1 r.MaxAnisotropy=16 r.ViewDistance=2 r.ViewDistanceScale=2 r.LandscapeLODDistributionScale=2 r.LandscapeLOD0DistributionScale=2 grass.CullDistanceScale=2 foliage.LODDistanceScale=3 r.StaticMeshLODDistanceScale=0.50 grass.DensityScale=1.0 foliage.DensityScale=1.0 r.Fog=1 r.FogDensity=0.02 r.FogStartDistance=4 r.TrueSkyQuality=1 r.SkylightIntensityMultiplier=0.4 r.ShadowQuality=4 r.Shadow.RadiusThreshold=0.03 r.Shadow.MinResolution=2048 r.Shadow.MaxResolution=2048 r.Shadow.FadeResolution=0 r.DefaultFeature.AntiAliasing=2 r.PostProcessAAQuality=6 r.ScreenPercentage=100 r.TemporalAASamples=32 r.TemporalAACurrentFrameWeight=0.12 r.TemporalAAFilterSize=1.0 r.TemporalAACatmullRom=1 r.TemporalAAPauseCorrect=1 r.BloomQuality=4 r.EyeAdaptationQuality=3 r.LensFlareQuality=3 r.ParticleLightQuality=2 r.RefractionQuality=2 r.SSR.Quality=3 r.SSR.MaxRoughness=1 r.SSS.Scale=1 r.SSS.SampleSet=2 r.SSGI.Quality=3 r.Color.Mid=0.35 r.SceneColorFormat=4 r.TonemapperGamma=2.2 r.Tonemapper.Quality=3 r.TonemapperFilm=1 r.Tonemapper.Sharpen=0.33 r.FastBlurThreshold=0 r.MotionBlurQuality=0 r.MotionBlurQuality=0 r.MotionBlur.Amount=0 r.MotionBlurSeparable=0 r.DepthOfFieldQuality=0 r.DepthOfField.FarBlur=0 r.DefaultFeature.MotionBlur=0 r.SceneColorFringe.Max=0 r.SceneColorFringeQuality=0 r.MotionBlur.Max=0 r.Tonemapper.GrainQuantization=0
Save and close.
Si no ve la carpeta AppData, you have to activate Show all files and folders in the Windows view, folder options.
Eso es todo lo que estamos compartiendo hoy para este Frozen Flame guía. Esta guía fue originalmente creada y escrita por ROMPEHIELOS. En caso de que no actualicemos esta guía, puede encontrar la última actualización siguiendo este enlace.