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Bandolero Oaxaca – Cómo exportar modelos correctamente

Publicado el 02/01/202402/01/2024 Por bad at video games No hay comentarios en Bandolero Oaxaca – Cómo exportar modelos correctamente
  • Título: Bandido: Oaxaca
  • Fecha de lanzamiento: Julio 12, 2017
  • Revelador: Brian Lancaster, Software de risa Coyote
  • Editor: Brian Lancaster, Software de risa Coyote

Here is a guide for moving models from Brigand: Oaxaca to newer software, in case you prefer not to deal with editing models in old programs.

Introducción

Blender and many other current model editing tools don’t handle .X or .DBO files well. The plugins claiming to support them are often seriously broken on recent versions. Instead of crafting a new .X importer from scratch, I’ll guide you on utilizing Milkshape 3D to export models into an editable format.

A significant thing to note is that this approach may not handle animated models properly; they might turn out as static models. Desafortunadamente, I don’t have a solution for that issue.

Requisitos:

  • The Extras DLC
  • Milkshape 3D
  • Licuadora

Finding the Model

Head to your Brigand directory, mine’s at

D:\SteamLibrary\steamapps\common\Brigand

but yours might be stashed elsewhere.

Locate it by right-clicking on Brigand in the library, selecting Properties, Archivos instalados, and then Browse.

Ahora, explore the Stuff directory. Si no puedes encontrarlo, you likely skipped the Extras DLC installation. Rectify that. Adentro, spot the Objects X folder containing every 3D model used (or unused) in the game and its DLCs.

For this walkthrough, let’s extract the Merc. Simply open the folder labeled «Merdón» and scout for the .X files. Good find!

Converting the Model

Lanzamiento (or install, if not done already) Milkshape 3D. Head to «Herramientas» in the top bar, and scroll down until you spot «DirectX Mesh Tools.»

A small window pops up; hit the folder icon to unveil a model. Navigate to the model’s directory (para mí, it’s the Merc), and select the .X file to load it.

Click the save icon to bring it into Milkshape; the trickiest part is done.

Por último, golpear «Archivo» in the top bar, entonces «Exportar,» and pick your preferred model format. I prefer OBJ.

Importing the Model (and Some Minor Fixes)

In Blender, the importing process is straightforward. Ir a «Archivo» in the top menu, luego seleccione «Importar,» y elige «Wavefront OBJ.»

During import, you might notice the absence of textures and a surplus of textures.

This is easily fixed. Just delete all but one material. Locating the texture is simple: Blender doesn’t support DDS files, but the Extras folder provides all textures in PNG format. Navigate to the needed texture and use it.

Por defecto, the faces may appear strangely separated. Although I’m unsure why, you can tidy it up by performing a Merge By Distance on the model to connect all faces.

Después importing models, you might spot oddities. The in-game mercs never wore helmets, and that gun looks peculiar. Brigand conceals these parts. Simply delete them, y estarás listo para irte.

You’ve successfully brought a Brigand model into Blender. Ahora, you can tweak and reimport them into the game, creating some awesome custom models for your mod!

Final Observations

No need to export every model; many characters share the same mesh! You can often identify characters using the same mesh by checking the gun on their texture sheet. Characters with a pistol on their texture, like the player, ITIC Cribbers, José, Mr Mungo, and Ozee, all use the Merc as their base mesh.

Eso es todo lo que estamos compartiendo hoy para este Bandido: Oaxaca guía. Esta guía fue originalmente creada y escrita por bad at video games. En caso de que no actualicemos esta guía, puede encontrar la última actualización siguiendo este enlace.

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  • Título: Bandido: Oaxaca
  • Fecha de lanzamiento: Julio 12, 2017
  • Revelador: Brian Lancaster, Software de risa Coyote
  • Editor: Brian Lancaster, Software de risa Coyote

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