Here is a simple script, that can be started at any moment of the game. It will buy servers, find all accessible servers, open ports, nuke, find target servers, cortar, crecer, and weak servers. And will do it again and again.
/** @param {Ns} ns **/ //additional function, needed to merge arrays. Array.prototype.unique = function() { var a = this.concat(); para(var i=0; ins.getPurchasedServerCost(ram)) { var number = myservers.length + 1; var hostname = ns.purchaseServer("pserv-" + número, ram); await ns.scp(archivos, "hogar", hostname); ns.killall(hostname); } //Check ports power var portpower = [0, 0, 0, 0, 0]; var portcounter = 0; si (ns.fileExists("BruteSSH.exe")) { portpower[0] = 1 ; portcounter++ }; si (ns.fileExists("FTPCrack.exe")) { portpower[1] = 1 ; portcounter++ }; si (ns.fileExists("relaySMTP.exe")) { portpower[2] = 1 ; portcounter++ }; si (ns.fileExists("HTTPWorm.exe")) { portpower[3] = 1 ; portcounter++ }; si (ns.fileExists("SQLInject.exe")) { portpower[4] = 1 ; portcounter++ }; //Nuke servers if (serversnuked.indexOf(elemento) >= 0) {ns.print("Already nuked " + elemento)} de lo contrario si (ns.hasRootAccess(elemento)) { serversnuked.push(elemento); await ns.scp(archivos, "hogar", elemento); } de lo contrario si (ns.getServerNumPortsRequired(elemento) > portcounter) { ns.print("No port power for " + elemento) } de lo contrario si (ns.getHackingLevel() < ns.getServerRequiredHackingLevel(element)) { ns.print("No skill for" + element) } else { if (portpower[0]) { ns.brutessh(element) }; if (portpower[1]) { ns.ftpcrack(element) }; if (portpower[2]) { ns.relaysmtp(element) }; if (portpower[3]) { ns.httpworm(element) }; if (portpower[4]) { ns.sqlinject(element) }; ns.nuke(element); ns.print("Nuked " + element); //ns.installBackdoor(element); //Will work in mid game //To push files await ns.scp(files, "home", element); await ns.killall(element); serversnuked.push(element); ns.print("all files on " + element); } //To find a target, You can comment this part and just use targetserver if(serversnuked.indexOf(element) >= 0){ var money = ns.getServerMaxMoney(elemento); var security = ns.getServerMinSecurityLevel(elemento); var koef = money / seguridad * 0.000001 ; var namekoef = [koef, elemento]; si(koefs.some(el => el >= koef)) { koefs.push(koef); } demás { targetserver = element; koefs.push(koef); ns.print(targetserver); } } //Launch action on all servers nuked. //Check what should be done, débil, grow or hack, if hack, then use ony 80% of threads and anothers for grow. //You can change % to experiment, try to do hack often but for small portions. para(var rs of serversnuked){ var action; si((ns.getServerMaxRam(rs) - ns.getServerUsedRam(rs)) >= 2) { si (ns.getServerSecurityLevel(targetserver) > ns.getServerMinSecurityLevel(targetserver) + 5) { action = "weaken" } de lo contrario si (ns.getServerMoneyAvailable(targetserver) < ns.getServerMaxMoney(targetserver) * 0.85) { action = "grow" } else { action = "hack" } ns.print("We have " + action + " for " + targetserver); if(action == "hack"){ var threads = Math.floor((ns.getServerMaxRam(rs) - ns.getServerUsedRam(rs)) / 1.75); if(ns.isRunning("hack.ns", rs, targetserver)) { ns.exec("grow.ns", rs, threads, targetserver); ns.print("Grow on " + rs + " for " + targetserver); } if(threads >= 3) { threads = threads * 0.8; ns.exec("hack.ns", rs, trapos, targetserver); ns.print("Hack on " + rs + " para " + targetserver); } demás{ ns.exec("hack.ns", rs, trapos, targetserver); ns.print("Hack on " + rs + " para " + targetserver); } } demás{ var threads = Math.floor((ns.getServerMaxRam(rs) - ns.getServerUsedRam(rs)) / ns.getScriptRam( acción + ".ns")); ns.exec(acción + ".ns", rs, trapos, targetserver); ns.print(acción + " en " + rs + " para " + targetserver); } } demás{} } } } }
Eso es todo lo que estamos compartiendo hoy para este Quemador de bits guía. Esta guía fue originalmente creada y escrita por Nyarlathotep. En caso de que no actualicemos esta guía, puede encontrar la última actualización siguiendo este enlace.