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Autoforge Actualy Patch Notes en abril 10, 2024

Publicado el 04/21/2024 Por Robot de parche No hay comentarios en Autoforge Actualy Patch Notes en abril 10, 2024
  • Título: AutoForge
  • Fecha de lanzamiento: Marzo 27, 2024
  • Revelador: Siege Games
  • Editor: Siege Games

✅ Fuente verificada vía Comunidad Steam

  • Título del parche: Patch notes for v0.2.10
  • Fecha de lanzamiento del parche: Abril 10, 2024

The developer of AutoForge has released a new update for the game on April 10, 2024. Estas son las cosas nuevas que debería esperar ver o cambiar en esta nueva actualización.. Esta información fue seleccionada directamente del anuncio oficial en Steam. 

Another large patch after a few days of lots of work. This one gives splitters a bunch of love and includes fixes for a few critical issues and a TON of smaller issues. Thank you to everyone taking the time to report issues and for including all the helpful information I need to quickly resolve them. I hope everyone continues to enjoy AutoForge. Next on the «bunch of love» list is inventory – including a much requested feature!

Huge Improvements To Splitters!

  • Splitters can now have a filter placed on each output
  • Splitter outputs can now be disabled
  • Splitter metadata is now copied with pipette (q)
  • Resolved the issue where splitters would sometimes pull from another splitter before it had a chance to filter properly
  • Resolved the issue where splitters would pull from a transport tube that wasn’t feeding into the splitter

Critical Issues

  • Resolved issue with player being «vivo» with 0HP
  • Resolved crash related to monster husbandry
  • Resolved crash on launch that would occur for some people that we suspect are running the game through Linux
  • Resolved rare crash that could occur when transitioning between biomes
  • Resolved issue with Mana Conduit not taking Mana after regenerating
  • Resolved issue with pump placed off of wellsprings were running into an issue and taking up space as invisible items. These are now cleaned up when loading v0.2.10+ for the first time
  • Resolved issue with monster stable not accepting eggs after saving and loading

Resolved Issues

  • Resolved issue with items being taken from splitter
  • Resolved issue with item not being taken from a tube after it is rotated if the collector range is set to direct input
  • Resolved issue where fabricators would continue to collect resources for inventories that are not actively being used in the current selected recipe
  • Resolved issue with Porters and other things dispensing onto porters and fluid inputs/outputs
  • Resolved issue with being able to place transport tubes behind items that exist on the backwall such as drills and power relays
  • Resolved issue with monsters becoming invincible. Any existing invincible monsters will now instantly die upon game load.
  • Resolved issue with Golden Sawblade being accidentally destroyed
  • Resolved issue with game unpausing if «Pause on Background» is set and the game regains focus while in the settings UI
  • Resolved issue with storage tank not visually rotating before a fluid is selected
  • Resolved issue with Plant Supports showing harvest methods that require Irrigated Plant Support
  • Resolved issue with Bonsab Tapper harvest not connecting to fluid network after select the recipe
  • Resolved issue with Bonsap Tapper harvest method changing to Bonsab Tapper Water harvest method
  • Resolved issue with plant support tool durability bar not showing immediately after selecting a recipe
  • Resolved issue with Crankos state handling at endgame
  • Resolved issue with [spoiler]Ancient Device Tertiary not requiring all the Aether it should[/spoiler]
  • Resolved issue with [spoiler]Ancient Devices[/spoiler] not showing current item quantity correctly
  • Resolved issue with dispensing into the wrong chest when chests are next to each other
  • Resolved issue with some resource deposits being overwritten by other tiles later in world generation
  • Resolved issue with fluid demand displayed in UI being calculated incorrectly
  • Resolved issue with Wellspring replinishing the connected pump too often
  • Resolved issue with Infuser UI showing the wrong tooltip for lava in obsidian recipe
  • Resolved issue with drills momentarily restarting once the resource has been fully depleted when it outputs an item

General Improvements

  • Assemblers and other fabricators now show the dispenser indicator and can be rotated immediately after placement
  • Porters now become inactve if not actively porting items. While in this state they use less power and are visibly different.
  • Item placement preview is no longer shown when targeting far away unexplored areas
  • Optimized porter logic when dispensing items directly into another structure
  • Reduced interaction range for most structures to help alleviate accidental rotation of them
  • Plant Support will stop harvesting plants if the output is full
  • Pipette tool now copies farming and husbandry recipes
  • Sound effect is played when taking damage while out of emitter range
  • Scaffolding description now mentions movement speed increase
  • Improved several upgrade descriptions – namely added inputs for upgrades such as Excavate and Roll
  • Structural Framing now has a max build radius of 1 (like Scaffolding does)
  • Tooltips for pipes now show fluid units/min
  • Plant harvest methods now show harvest count in tooltip
  • Plants harvest methods and monster husbandry nutritions now show drop rate for items
  • Camera is now centered on Otto

Cambios de equilibrio

  • Removed randomness from many plant harvest methods
  • Crimson Cactus always drop at least one Crimson Fruit while manually harvesting it
  • Reduced amount of loot Lotus (small flying invader) drops

Para conocer más sobre esta nueva actualización, consulte la fuente oficial mencionada anteriormente.

Notas del parche Etiquetas:AutoForge

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Publicación anterior: In Woods Update Patch Notes on April 10, 2024
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  • Título: AutoForge
  • Fecha de lanzamiento: Marzo 27, 2024
  • Revelador: Siege Games
  • Editor: Siege Games

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