Have you ever seen a strange purple smoking-looking item and picked it up, only to die from immediate death syndrome seconds later? Did you happen to wonder what happened? If that’s the case, this guide is for you. I’ll go over the fundamentals of curse in this death simulator.
The curse is a hidden stat that can affect various gameplay elements when entering the dungeon. Cursed items emit purple/black smoke particles. There are cursed weapons and items that always look the same. The curse increases in one-point increments, but some items can have multiple curses.
- The curse’s primary function is to buff your enemies. Enemies who have been cursed will appear in the form of jams. They turn red and black and deal the same amount of damage as a full heart container. They have three times their normal health and can move and shoot 50% faster. At one curse, there is a 1% chance that a random enemy in each room will be jammed. As an aside, jammed enemies will take contact damage even if their normal version does not.
- Jammed enemies drop a lot more shells, so weigh the risk/reward before picking up a cursed item.
- If a Keybullet or Chance is jammed, it will drop twice the usual reward when killed. Bosses who are overworked do show up.
- Despite the fact that their attack patterns remain unchanged, their attacks deal twice as much damage.
- In addition, their total health is multiplied by 1.2. For instance, 1.2 x 100 = 120.
- With each point of the curse, the drop rate of ammo upon a room clear increases by 1.05 percent.
- For each point of the curse, the chance of a chest spawning as mimic increases by 2.1 percent. When you obtain 47 curse, this percentage increases to 100%. This is extremely difficult, if not impossible, to accomplish in a single run, but it is still something to consider.
- For each point of the curse, the chance of a chest having a fuse increases by 5%.
- If the player has at least one curse point, they can enter the black market without having to carry 100 shells.
- The lord of the jammed spawns if the player obtains 10 points of curse in a single run. It is immune to all forms of damage and will pursue the player until he or she dies.
Picking up and carrying the following weapons will result in a curse:
- Boxing glove (1)
- Casey (2)
- Excaliber (2.5)
- Fightsabre (2)
- Huntsman (1)
- Shellegun (1)
- Stone Dome (1)
- Unicorn Horn (1)
- Wood Beam (1)
- Finished Gun (5)
Picking up and carrying the following items will result in a curse:
- Big Boy (1)
- Blank Bullets (1.5)
- Blood Brooch (1)
- Bracket Key (1)
- Cursed Bullets (1)
- Elder Blank (2)
- Holey Grail (1)
- Katana Bullets (1)
- Knife Shield (1)
- Lament Configurum (1)
- Scouter (1)
- Sixth Chamber (2)
- Yellow Chamber (2)
Curse can be obtained by praying at the following shrines:
- Ammo Shrine (3.5)
- Angle Shrine (1.5)
- Dice Shrine granting Cursed
- Hero Shrine (9 regardless of any previous curse)
You can acquire curse by performing the following actions:
- Purchasing anything from cursula (2.5 + any curse the purchased item has)
- Giving a gun to the witches (2)
- Smashing a mirror or opening the chest inside it (3.5)
- Stealing from a shop (1 + any curse the purchased item has)
- Getting badge, then talking to the police officer when he dies (2)
- Using spice (0,5 first time, +1 for each subsequent use.)
- Transforming into Cormorant (3)
- Picking up any item/gun produced by the Lament Configurum (1)
- Standing near a cursed pot for too long (1 for every cycle)
You can get rid of the curse by doing the following:
- Dropping any cursed item/gun.
Curses can be lifted by praying at the following shrines:
- Cleanse shrine (sets curse to 0 if curse is lesser than 10)
- Dice shrine granting Cleansed (removes up to 10 curse)
Things I couldn’t fit anywhere else:
- Stealing from Cursula only increases the curse by one.
- The curse extends to the past (sucks to suck if you encounter a jammed boss there).
- There are a few rooms where jammed enemies can spawn naturally. This can occur on the following floors: Abbey of the True Gun, Resourceful Rat’s Lair, Forge, and Bullet Hell.
- Jammomancers and Jamerlengo are both capable of jamming a single enemy or the entire room.
And that concludes this Enter the Gungeon guide. Do you have any suggestions to improve this guide? Please let us know by leaving a comment below. For any other concerns, please reach us using the contact details found on the contact page.