Specials
The max amount of same type enemies that can spawn:
Mutanten: 3
Pockenhunde: 2
Schorfbomber : 3
Pockenburster: 2
Schorffänger: 2
Scab-Scharfschütze: 2
Scab Flamer: 2
Dreg Flamer: 2
Disabler target chance vs alone players:
Es gibt eine 50% chance Scab Trappers will target the alone player, A 75% chance for hounds to target the alone player and a 25% chance a mutant will
The specials that will coordinate a strike:
Pockenhunde, Schorfbomber, Schorffänger, Mutanten, Flammenwerfer
The specials that spawn for rush prevention
Pockenhunde, Mutanten
The specials that spawn for speedrun prevention
Pockenhunde, Mutanten, Schorffänger
Special Pacing
Aufruhr (Stufe 1):
10% chance for coordinated strike, with with 120 Sekunden bis 160 seconds between strikes. A strike will have 2 enemies attacking at once.
Specials cap at 3, and spawn with a 140 Sekunden bis 300 seconds range
Time between rush prevention is 150 Sekunden bis 250 Sekunden, and happen after 80 units of distance.
There is no speedrun prevention (from what I saw)
Aufstand (Stufe 2):
10% chance for coordinated strike, with with 100 Sekunden bis 120 seconds between strikes. A strike will have 2 enemies attacking at once.
Specials cap at 3, and spawn with a 120 Sekunden bis 280 seconds range
Time between rush prevention is 80 Sekunden bis 120 Sekunden, and happen after 60 units of distance.
Speedrun Prevention has a 20 Zu 40 Zweite Abklingzeit, checking for a distance of 12 units every 5 seconds and is triggered after 4 checks.
Bosheit (Stufe 3):
12.5% chance for coordinated strike, with with 80 Sekunden bis 100 seconds between strikes. A strike will have 3 enemies attacking at once.
Specials cap at 4, and spawn with a 110 Sekunden bis 250 seconds range
Time between rush prevention is 60 Sekunden bis 100 Sekunden, and happen after 50 units of distance.
Speedrun Prevention has a 20 Zu 40 Zweite Abklingzeit, checking for a distance of 12 units every 5 seconds and is triggered after 4 checks.
Ketzerei (Stufe 4):
15% chance for coordinated strike, with with 80 Sekunden bis 160 seconds between strikes. A strike will have 4 enemies attacking at once.
Specials cap at 5, and spawn with a 90 Sekunden bis 230 seconds range
Time between rush prevention is 50 Sekunden bis 80 Sekunden, and happen after 45 units of distance.
Speedrun Prevention has a 10 Zu 20 Zweite Abklingzeit, checking for a distance of 12 units every 5 seconds and is triggered after 4 checks.
Verdammnis (Stufe 5):
15% chance for coordinated strike, with with 70 Sekunden bis 140 seconds between strikes. A strike will have 4 enemies attacking at once.
Specials cap at 6, and spawn with a 70 Sekunden bis 200 seconds range
Time between rush prevention is 30 Sekunden bis 50 Sekunden, and happen after 40 units of distance.
Speedrun Prevention has a 10 Zu 15 Zweite Abklingzeit, checking for a distance of 12 units every 5 seconds and is triggered after 4 checks.
Hordes
Horde Pacing
Aufruhr (Stufe 1):
Max active enemies is 90, es gibt 17 seconds between horde waves and they spawn between 300 Und 450 Sekunden. Ambush hordes have 1 wave and top at 50 active enemies, other hordes have 3 Wellen. Es gibt eine 150 unit to 190 unit distance travel requirement for horde to spawn.
Trickle hordes spawn between 40 seconds and 45 Sekunden, with a travel distance between 90 Und 180 Einheiten.
Aufstand (Stufe 2):
Max active enemies is 90, es gibt 15 seconds between horde waves and they spawn between 260 Und 420 Sekunden. Ambush hordes have 1 wave and top at 50 active enemies, other hordes have 3 Wellen. Es gibt eine 120 unit to 170 unit distance travel requirement for horde to spawn.
Trickle hordes spawn between 40 seconds and 45 Sekunden, with a travel distance between 70 Und 140 Einheiten.
Bosheit (Stufe 3):
Max active enemies is 100, es gibt 10 seconds between horde waves and they spawn between 230 Und 400 Sekunden. Ambush hordes have 1 wave and top at 50 active enemies, other hordes have 3 Wellen. Es gibt eine 80 unit to 130 unit distance travel requirement for horde to spawn.
Trickle hordes spawn between 40 seconds and 45 Sekunden, with a travel distance between 40 Und 90 Einheiten.
Ketzerei (Stufe 4):
Max active enemies is 110, es gibt 10 seconds between horde waves and they spawn between 210 Und 340 Sekunden. Ambush hordes have 1 wave and top at 60 active enemies, other hordes have 3 Wellen. Es gibt eine 50 unit to 80 unit distance travel requirement for horde to spawn.
Trickle hordes spawn between 40 seconds and 45 Sekunden, with a travel distance between 40 Und 75 Einheiten.
Verdammnis (Stufe 5):
Max active enemies is 120, es gibt 10 seconds between horde waves and they spawn between 140 Und 280 Sekunden. Ambush hordes have 1 wave and top at 70 active enemies, other hordes have 3 Wellen. Es gibt eine 40 unit to 70 unit distance travel requirement for horde to spawn.
Trickle hordes spawn between 40 seconds and 45 Sekunden, with a travel distance between 40 Und 75 Einheiten.
There are different types of horde: Hinterhalt, Far Vector, Trickle and Flood.
They are self explanatory: Ambush are the ambush hordes, Far Vectors are the horde waves you see just ambiently around, Trickle are enemies that spawn in groups that „trickle“ in to keep you entertained, and Flood are the hordes that have the warcry.
This is meant to be more esoteric and not really meant as something that really matters unless you really want to minmax pacing or are purely curious about the pacing settings
Monster
Aufruhr (Stufe 1):
Range of 0 – 1 Bosse
0 Hexen
Pest-Ogryns pause horde pacing for 60 Sekunden, trickle horde pacing for 40 seconds and specials for 50 Sekunden
Bestie von Nurgle pause horde pacing for 60 Sekunden, trickle horde pacing for 40 seconds and specials for 50 Sekunden
Daemonhost will despawn when you move 65 units away and it is passive.
Aufstand (Stufe 2):
Range of 0 – 1 Bosse
Range of 0 – 1 Hexen
With an empty boss trigger, there is a chance that it is replaced with a patrol
Pest-Ogryns pause horde pacing for 50 Sekunden, trickle horde pacing for 20 seconds and specials for 20 Sekunden
Bestie von Nurgle pause horde pacing for 50 Sekunden, trickle horde pacing for 20 seconds and specials for 20 Sekunden
Daemonhost will despawn when you move 65 units away and it is passive.
Bosheit (Stufe 3):
Range of 0 – 1 Bosse
Range of 0 – 1 Hexen
With an empty boss trigger, there is a chance that it is replaced with a patrol
Pest-Ogryns pause horde pacing for 20 Sekunden, and specials for 15 zweite. Does not pause trickle horde.
Bestie von Nurgle pause horde pacing for 20 Sekunden, and specials for 15 zweite. Does not pause trickle horde.
Daemonhost will despawn when you move 65 units away and it is passive.
Ketzerei (Stufe 4):
Range of 0 – 2 Bosse
Range of 0 – 2 Hexen
With an empty boss trigger, there is a chance that it is replaced with a patrol
Pest-Ogryns does not pause pacing.
Bestie von Nurgle does not pause pacing.
Daemonhost will despawn when you move 65 units away and it is passive.
Ketzerei (Stufe 5):
Range of 1 – 2 Bosse
Range of 0 – 2 Hexen
With an empty boss trigger, there is a chance that it is replaced with a patrol
Pest-Ogryns does not pause pacing.
Bestie von Nurgle does not pause pacing.
Daemonhost will despawn when you move 65 units away and it is passive.
Patrol Comps (Schorf)
Aufruhr (Stufe 1):
Comp A:
4x Scab Shotgunner
6x Scab Stalker
Comp B:
3x Scab Gunner
6x Scab Shooter
Comp C:
3x Scab Mauler
6x Scab Bruiser
Aufstand (Stufe 2):
Comp A:
4x Scab Shotgunner
6x Scab Stalker
Comp B:
3x Scab Gunner
6x Scab Shooter
Comp C:
3x Scab Mauler
6x Scab Bruiser
Bosheit (Stufe 3):
Comp A:
4x Scab Shotgunner
9x Scab Stalker
Comp B:
5x Scab Gunner
8x Scab Shooter
Comp C:
5x Scab Mauler
8x Scab Bruiser
Ketzerei (Stufe 4):
Comp A:
4x Scab Shotgunner
11x Scab Stalker
Comp B:
6x Scab Gunner
10x Scab Shooter
Comp C:
6x Scab Mauler
10x Scab Bruiser
Verdammnis (Stufe 5):
Comp A:
6x Scab Shotgunner
8x Scab Stalker
2x Bulwark
Comp B:
8x Scab Gunner
6x Scab Shooter
1x Bulwark
1x Reaper
Comp C:
8x Scab Mauler
6x Scab Bruiser
2x Crusher
Patrol Comps (Dreg)
Aufruhr (Stufe 1):
Comp A:
4x Dreg Shotgunner
6x Dreg Stalker
Comp B:
3x Dreg Gunner
6x Dreg Stalker
Comp C:
3x Dreg Rager
6x Dreg Bruiser
Aufstand (Stufe 2):
Comp A:
4x Dreg Shotgunner
6x Dreg Stalker
Comp B:
3x Dreg Gunner
6x Dreg Stalker
Comp C:
3x Dreg Rager
6x Dreg Bruiser
Bosheit (Stufe 3):
Comp A:
4x Dreg Shotgunner
8x Dreg Stalker
Comp B:
5x Dreg Gunner
8x Dreg Stalker
Comp C:
5x Dreg Rager
8x Dreg Bruiser
Ketzerei (Stufe 4):
Comp A:
4x Dreg Shotgunner
12x Dreg Stalker
Comp B:
6x Dreg Gunner
10x Dreg Stalker
Comp C:
6x Dreg Rager
10x Dreg Bruiser
Verdammnis(Stufe 5):
Comp A:
6x Dreg Shotgunner
8x Dreg Stalker
2x Bulwark
Comp B:
8x Dreg Gunner
6x Dreg Stalker
1x Bulwark
1x Reaper
Comp C:
8x Dreg Rager
6x Dreg Bruiser
2x Crusher
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