This guide will show you how to easily generate more than +$15M from Exploring in Ten Years in Star Traders: Grenzen.
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I’ve discovered many things about how Star Traders: Frontiers operates, especially concerning effective trading, hiring combat crew members, and creating the best maps. In diesem Ratgeber, I’ll revise my initial work and explain thoroughly how you can make a lot of money through Exploration.
110 – THE GOAL – By the start of Jahr 11 (220.01) generate +$15M in credits from Exploring.
120 – STARTING TEMPLATE – This build is for a Non-Combat Explorer Captain. The primary purpose of your captain is to negotiate the sale of Rare Trade Goods (RTGs) at Black Markets and Exchanges. Zusätzlich, the Explorer Captain Trait Overkeen doubles your chance of drawing Xeno Artifact cards while Exploring.
A – CONTACTS
- #1 – Prospektor – Offers Forscher recruits and can purchase Scientific Intel. Explorer crew members are critical to your Exploration operations.
- #2 – Gestalt Explorer – Offers Exo-Scout recruits and can purchase Scientific Intel. Exo-Scout officers will serve as the core of your Combat Crew Team.
- #3 – Fixer – Offers Black Market Zugang, verkauft Specialist Gear, and can purchase Intel.
- #4-#8 – <<Your Choice>> – Any Starting Contacts of your choice. I recommend contacts that offer Black Market access to open more sales locations.
B – SKILLS
- +10 Negotiate
- +5 Arzt
C – ATTRIBUTES
- Strength = 12
- Quickness = 12
- Fortitude = 12
- Charisma = 12 + 12 = 24
- Wisdom = 12 + 18 = 30
- Resilience = 12
D – SHIP
- Reach Vindex – Beliebig “D” Priority ship will do, but the Reach Vindex is the best!
E – EXPERIENCE
- Useless – always an “E” priority for me.
130 – LAUNCHING THE GAME – Use the following settings when launching your game:
- CHANGE MAP – Use a Custom Map for this run. Copy the following Map Seed onto your clipboard: st-v02-18-2-172958035 Auf der “Prepare Your Captain” screen click “Change Map” Dann “Create New Map”. Click on the three dots under “Enter a Seed” to upload the map seed, name the map whatever you like at the bottom of the page, dann klicken “Save Map”.
- CHANGE FACTION – Verwenden Javat for this playthrough.
- CHANGE DIFFICULTY – Pick any difficulty of your choice. I typically play on HARD, because it allows for all Unlocks but is a bit more forgiving of minor mistakes than IMPOSSIBLE.
- Klicken “JA” für MANUALLY ASSIGN TALENTS.
- Skip the Intro if you want.
- Prepare your captain’s appearance however you want.
140 – CUSTOM MAP – This map is ideal for a Javat Exploration playthrough for several reasons:
- Faction Zones – Your initial area, Savant’s Edge, features only three Javat Zones – Javat Prime, Ottrusca Holding, and Bruklyn Capital. These zones are closely grouped in the lower right corner of the map, making it easy to handle many „Prove Your Charter“ Missions in the first six months. Darüber hinaus, all three sites are Tradeaway Zones with a Trade Law of 3 and high Economy Ratings, creating excellent opportunities to sell valuable cargo on the Exchange.
- Starting Contacts – Your starting contacts, the Prospector, Gestalt Explorer, and Fixer, are all situated at Javat Prime. This planet offers exceptional opportunities for recruiting formidable Combat Crew members.
- Black Market – The access to the Black Market (via your Fixer) at a Tradeaway Zone like Javat Prime allows you to sell your Rare Trade Goods at premium prices.
- Rival Faction – Vor allem, your initial quadrant connects only to one other quadrant – Farfallen Rim. Folglich, your rival faction will consistently be the Indies! Calagan Faen ensures a steady stream of missions that pit you against the Independents, a fantastic advantage as completing these missions won’t cause you to lose Faction Rep.
Starting Crew & Offiziere
210 – TRAIT CHECK – Wenn Sie ein neues Spiel starten, the first essential step is to examine the Traits of your Initial Crew. It’s crucial to retain your starting Crew Dogs (2X), E-Techs (4X), Mechaniker (1X), and Pilots (4X) throughout the entire game. Focus on checking how many of them possess the Diggermind or Scrounger Traits. If you don’t have at least 2-3 crew members with one of these traits, it might be wise to RESTART the game.
- Diggermind – Exhibiting a natural talent for digging, individuals with this trait gain +10% on Raw resource, Selten, and Artifact rewards during Exploration (maximal 30%). Zusätzlich, they receive a +2 Fortitude boost.
- Scrounger – Individuals with this trait are naturally avid seekers, earning a +10% increase in rewards during Exploration. Darüber hinaus, they enjoy a +25% bonus to Prevent Craft Maintenance Points.
220 –STARTING CREW – Interessant, zu Beginn des Spiels, your ship doesn’t start directly over a planet but rather hovers in the vastness of space. Vor allem, your Starting Quadrant poses a 16 DANGER RATING. Folglich, before navigating your ship, it’s crucial to instruct your crew members in as many Skill Saves as possible. Once this training is done, journey to a nearby planet and implement the following alterations to your Standard Crew:
- Zurückweisen 4x Gunners
- Zurückweisen 1x Pistoleer
- Zurückweisen 2x Soldiers
- Zurückweisen 1x Swordsman
- Hinzufügen 4x Crew Dogs
- Hinzufügen 2x Gundeck Bosses (erhältlich unter Militär >6)
- Hinzufügen 1x Mechanic (erhältlich unter Starport >7)
- Hinzufügen 1x Navigator (erhältlich unter Spice Hall >5)
- Hinzufügen 2x Pilot (erhältlich unter Starport >4)
Here are the recommended Talente for your starting Standard Crew:
- 6x Crew Dogs – 6x Safety Protocols – SHIP OPS Skill Save.
- 4x E-Techs – 4x Hotwire – ELECTRONICS Skill Save.
- 2x Gundeck Bosses – 2x Snarling Judgment – INTIMIDATE Skill Save.
- 2x Mechanics – 2x Careful Testing – REPAIR Skill Save.
- 4x Navigators – 2x Read Charts – NAVIGATION Skill Save; 2x Exacting Design – TACTICS Skill Save.
- 6x Pilots – 4x Expert Maneuver – PILOT Skill Save; 2x Sure Landfall – Lands efficiently on a World.
230 – STARTING OFFICERS – Here are the recommended Jobs & Talente for your Starting Officers.
1x CAPTAIN – Forscher / Schmuggler / Händler
- Your Captain will provide value Trading and Ship Combat Avoidance Talents.
- Illicit Notoriety (S1) – Always access one level higher at the Black Market.
- Backroom Deal (S1) – Replace Black Market Risk card with Market Access Card.
- Bootleg Profits (S5) – Increases/decrease Black Market sales/purchase price by 20% + Negotiate Skill.
- Faked Signature (S5) – Reduces hostility of Bounty Hunters.
- Forged Permit (S5) – Reduces hostility of Military Officers, Zealots, and Spies.
- Righteous Profits (M8) – Increases/decrease Exchange sales/purchase price by 10% + Negotiate Skill.
1x Engineer –Ingenieur / Mechaniker / Aasfresser
- Reduce the price of Ship Purchases and Component Upgrades.
- I recommend replacing your starting Engineer Officer with a high-level Aasfresser recruited from your Fixer Starting Contact as quickly as practical.
- Port Maintenance (E1) – Repairs ship components during landing.
- Assisted Installation (E5) – Discounts Component Upgrade by 10% + Reparieren.
- Hard Bargain (E8) – Discounts Ship Purchase by half your Repair.
- Helpful Hands (M8) – Discounts Component Upgrade by 10% + Reparieren.
1x Doctor – Arzt / Quartiermeister / Kommandant
1x Quartermaster – Arzt / Quartiermeister / Kommandant
- These two Officers provide Skill Saves and enhance boost your Recruits.
- Medical Staff (D1) – DOCTOR Skill Save.
- Stern Leader (Q1) – COMMAND Skill Save.
- Discerning Glance (C1) – Boosts Recruits.
The First Two Year (210.03 – 212.03)
310 – “PROVE YOUR CHARTER” / SAERE VENTO MISSION RUSH – For the first two years you’re going to follow the exact same steps described in the original Millionaire Explorer Guide:
- Main Story Mission – Compelling Passenger
- Main Story Mission – Arbiter Escort
- “Prove Your Charter” Missionen
- Main Story Mission – At Faen Court
- Main Story Mission – Arbiter Neutrality
- Main Story Mission – Delayed Settlement
- “Allianz” Missionen
310 – ADDITIONAL MISSIONS – Alongside the missions mentioned earlier, don’t hesitate to undertake numerous easy missions provided by Calagan Faen. These missions consistently involve the Indies, and completing them doesn’t result in Faction Rep loss.
Especially, prioritize finishing the Story Mission Prime Pilgrimage. This accomplishment will introduce a High Princess Contact on Javat Prime, significantly lowering the purchase price of ships on this planet by 10%.
320 – STATUS CHECK – END OF YEAR TWO (212.03) – Von 212.03 you should have the following:
- Reach Vindex with several additional Passenger Cabins and Prison Cells.
- The full crew outlined above (Ebenen 8-10).
- $800-1,000K in the bank.
- 200-300 Faction Reputation with your starting Faction.
- High Personal Reputation + Influence with each of the four initial Contacts in your Starting Quadrant.
Building Your Ship
410 –REPLACE YOUR ENGINEER – Before you proceed to purchase and upgrade your ship, having a high-level Engineer/Mechanic/Scavenger proves beneficial. I suggest letting go of your Starting Engineer and recruiting a high-level Scavenger through your Fixer Contact. Ensure to train talents that reduce Ship and Component costs.
420 – PICKING YOUR SHIP – Once you have the necessary funds, head to Javat Prime and acquire a Vrax Hauler. Keep it in Dry Dock and queue up your upgrades while you engage in various missions. Once the upgrades are finished, switch to the Vrax and sell your Reach Vindex for $375K.
VRAX HAULER
- Kosten: $348.2K (with 8% Hard Bargain Rabatt & 10% High Princess Rabatt)
- Max Officers: 5
- Max Crew: 30
- Base Fuel: 100
- Small Components: 10
- Medium Components: 7
- Large Components: 4
421 – LARGE COMPONENTS
- Hull Plating 1 -> Frachthalte 1 [$39K/12 Weeks]
- Increases your Cargo and Fuel capacity.
422 – MEDIUM COMPONENTS
- Barracks III -> Barracks IV [$42K/9 Days]
- Increases your Crew capacity to 30.
- Basic Medical Bay -> Resource Processor [$99K/1 Week]
- Greatly increases your Exploration yields.
- Raketen & Mass Dampener -> 3x Storage Holds [$42K/6 Weeks]
- Increases your Cargo capacity by 25 jede.
423 – SMALL COMPONENTS
- Weapon Locker A1 -> Weapon Locker A6 [$329K/1 Week]
- You want the best weapons for Crew Combat. Du’ll need to find an Urban Zone with 10 Military to purchase this component.
- Phoenix Lance -> Officer Cabin [$9K/4 Days]
- Increases your Officer capacity to 5.
- Imperator PC-1 -> Storage Cache [$16K/3 Weeks]
- Increases your Cargo capacity by 10.
- 2x Hellfire Torpedoes -> 2x Mass Dampener 1’S [$21K/3 Days]
- Increases your Officer capacity to 5.
Building Your Crew
510 – COMBAT CREW – To assemble your optimal Combat crew, the initial step involves training multiple officers with recruit-boosting talents such as the Military Officer’s Recruiter’s Eye and the Commander’s Discerning Glance. Befolgen Sie diese Schritte:
- Zurückweisen 1x Scavenger/Engineer/Mechanic officer.
- Zurückweisen 2x Doctor/Quartermaster/Commander officers.
- Fördern 2x Crew Dogs to officers.
- Fördern 2x Navigators to officers.
NOTIZ: Promote crew members you don’t mind losing, und wenn möglich, choose crew with negative traits.
Train each newly promoted officer to Level 1 Commander for the talent Discerning Glance and to Level 5 Military Officer for the talent Recruiter’s Eye. This provides you with a total of 8 recruit-boosting talents. Head to your Gestalt Explorer Starting Contact and get ready to recruit your Combat Crew.
511 – BEST ATTRIBUTES – You want to recruit combat crew officers with great Attributes. The following factors impact the Attributes of your recruits:
Planet/Zone Ratings – These have a HUGE impact on recruit attributes:
- Zone Militär Rating impacts Stärke
- Zone Wirtschaft Rating impacts Charisma
- Zone Bevölkerung Rating impacts Schnelligkeit
- Zone Regierung & Trade Law Ratings impacts Weisheit
- Zone Militär Rating impacts Kraft
- Planet Gefahr Rating impacts Widerstandsfähigkeit (higher danger is better!)
- Zusätzlich, Zone Bevölkerung Rating has a small impact on all attributes
Recruit Boosting Talents – Durchschnittlich, these talents add an additional +20-25 attribute points to each new recruit. Don’t hire a new combat crew recruit without one!
Recruit Level – Durchschnittlich, ein Level 16 Recruit has an additional +6 attribute points when compared with a Level 1 Rekrutieren.
Recruited as Officer – Durchschnittlich, a character recruited directly as an officer has an additional +6 attribute points when compared with a recruited crew member.
Faction-Specific Jobs – Each faction has a specific job that gets an additional +3 Attributpunkte:
- Javat Exo-Scouts
- De Valtos Swordsmen
- Steel Song Blade Dancers
- Rychart Saboteurs
- Cadar Shocktroopers
- Moklumnue Merchants
- Thulun Diplomats
- Alta Mesa Wing Leaders
- Zenrin Bodyguards
Attributes from Traits – These attributes have a semi-random distribution, although certain factions are more prone to getting specific traits than others.
As an experiment, I enlisted around 50 Exo-Scouts at levels 16-19 on Javat Prime using my Gestalt Explorer contact on this map. Each was recruited as a crew member (not an officer) with recruit-boosting talents. Here are the average attributes I observed:
- Stärke – 21
- Charisma – 26
- Schnelligkeit – 20
- Weisheit – 26
- Kraft – 23
- Widerstandsfähigkeit – 21
512 – RECRUITING YOUR COMBAT TEAM – Recruit several Exo-Scouts as crew members until you get four you really like. Zurückweisen your Commander/MO Officers and promote THREE of your Exo-Scouts to Officers. I recommend the following build for your Combat Crew Team:
- SLOT 1 – Shocktrooper / Xeno Hunter / Exo-Scout – Snubber + Schwere Rüstung
- SLOT 2 – Combat Medic / Saboteur / Exo-Scout – Pistole + Schwere Rüstung
- SLOT 3 – Combat Medic / Saboteur / Exo-Scout – Pistole + Schwere Rüstung
- SLOT 4 – Exo-Scout (Non-Officer) – Sturmgewehr + Med Armor
Be sure to equip them with Thraul Injectors from your Fixer contact to improve their Initiative in combat.
520 –EXPLORER CREW – Dismiss your two Gundeck Bosses and recruit eleven (11) Entdecker. Teach your Explorers these talents:
- Makeshift Repairs (E5) – Repair ship upon Wilderness Zone Landing.
- Rarest Find (E11) – While Exploring replace a risk card with a RTG reward card.
- Digging Deeper (E11) – While Exploring increase rewards by 30% + Explorer Skill.
521 –EXPLORER OFFICER – Select the Officer with the largest bonus to Explore Skill and promote them to an Officer position. Increase the Explorer job to Level 5 für Artifact Profiteer, add five levels of Xeno Hunter for Macabre Harvest, and pour the rest of their levels into Scientist for Sample Analysis and Doctor saves.
Exploration Runs
610 – EXPLORATION OPERATIONS – With a freighter boasting 180 Cargo Capacity, a robust Combat Crew Team, and a surplus of Explorers to enhance your Exploration endeavors, it’s time to embark on Exploration Runs. Choose a Wild Zone and initiate your exploration, using the Talent Rarest Find every round until it’s no longer available. If the Zone depletes, shift to a different one. Persönlich, I periodically load my ship with Rare Trade Goods and deposit them into a common Wilderness Zone in Savant’s Edge. This establishes an „RTG Bank“ that proves crucial when it’s time to sell your goods.
For your reference, here are the Wilderness Zones near your Starting Quadrant. Wann immer möglich, coordinate Mission Runs with Exploration efforts in these quadrants:
SAVANT’S EDGE – Starting Quadrant
- Gulgutux Delta – 10 Erforschung / 9 Richness / 8 Gefahr
- Kambria Ruins – 8 Erforschung / 1 Richness / 10 Gefahr
- Rudulvan Ice Wastes – 1 Erforschung / 3 Richness / 5 Gefahr
FARFALLEN RIM – 1 Jump Away
- Hills of Ghactllli – 4 Erforschung / 2 Richness / 9 Gefahr
- Tennath Wastes – 4 Erforschung / 3 Richness / 10 Gefahr
- Ihaca Basin – 6 Erforschung / 2 Richness / 8 Gefahr
- Ninth Kingdom – 2 Erforschung / 6 Richness / 10 Gefahr
KULLO SPIRAL – 2 Jumps Away
- Dragon Moor – 5 Erforschung / 8 Richness / 4 Gefahr
- Mulkor Mesa – 10 Erforschung / 10 Richness / 9 Gefahr
PAREJA GAP – 3 Jumps Away
- Ogorlit Delta – 4 Erforschung / 10 Richness / 6 Gefahr
- Kinonas Sands – 7 Erforschung / 10 Richness / 4 Gefahr
- Cathedral Swamps – 1 Erforschung / 8 Richness / 2 Gefahr
620 – SELLING YOUR WARES – Once you have enough goods of a single type to fill your cargo hold it’s time to find the best place to sell it. Make sure your sales boost talent if off cooldown before you go to the market:
KRAESLINE SHARDS
- Sales Location: Javat Prime / Savant’s Edge
- Market Type: Black Market (Fixer Contact)
- Sales Price: $13,593 / Einheit
- Boost Talent: Bootleg Profits (Kapitän) – profit increased by 20% + Negotiation Skill
IRIDLAENTINE
- Sales Location: Gamma Capital / Farfallen Rim
- Market Type: Austausch
- Sales Price: $7,250 / Einheit
- Boost Talent: Righteous Profits (Kapitän) – profit increased by 10% + Negotiation Skill
PRUVIA BLOOMS
- Sales Location: Javat Prime / Savant’s Edge
- Market Type: Black Market (Fixer Contact)
- Sales Price: $4,200 / Einheit
- Boost Talent: Bootleg Profits (Kapitän) – profit increased by 20% + Negotiation Skill
KONGON LOCUSTS
- Sales Location: Bandar Haven / Hope Swathe
- Market Type: Austausch
- Sales Price: $2,484 / Einheit
- Boost Talent: Righteous Profits (Kapitän) – profit increased by 10% + Negotiation Skill
TERROX XENO ARTIFACTS
- Sales Location: Javat Prime / Savant’s Edge
- Market Type: Black Market (Fixer Contact)
- Sales Price: $4,757 / Einheit
- Boost Talent: Artifact Profiteer (Explorer Officer) – profit increased by 25% + Explore Skill
KAFFANGE ROYAL JELLY
- Sales Location: Javat Prime / Savant’s Edge
- Market Type: Black Market (Fixer Contact)
- Sales Price: $2,362 / Einheit
- Boost Talent: Bootleg Profits (Kapitän) – profit increased by 20% + Negotiation Skill
KLOXIAN MEDICAL BAYS
- Sales Location: Javat Prime / Savant’s Edge
- Market Type: Black Market (Fixer Contact)
- Sales Price: $7,000 / Einheit
- Boost Talent: Bootleg Profits (Kapitän) – profit increased by 20% + Negotiation Skill
CADAVOST PLATING
- Sales Location: Rinze Mining Camp / Farfallen Rim
- Market Type: Austausch
- Sales Price: $4,698 / Einheit
- Boost Talent: Righteous Profits (Kapitän) – profit increased by 10% + Negotiation Skill
630 – MAXIMUM EFFICIENCY – Maximum efficiency is reached when your Explorers hit Level 21 and learn the Rank 15 Talent Unstoppable Hunt. Now you can reroll any Exploration hand that doesn’t start with a RTG or a TXA card. Kombiniert mit dem Rarest Find Talent, you can now guarantee that ever hand has at least two RTG / TXA card.
640 – THE END OF EXPLORATION – After ten years of playing you should have generated +$15M in credits, allowing you to purchase and upgrade any ship that you want!
Das ist alles, was wir heute dafür teilen Sternhändler: Grenzen Führung. Dieser Leitfaden wurde ursprünglich erstellt und geschrieben von Burnhj. Für den Fall, dass wir diesen Leitfaden nicht aktualisieren können, Sie können das neueste Update finden, indem Sie diesem folgen Verknüpfung.