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Solitude Underwater – How to Beat the Game

Veröffentlicht am 12/05/2022 Von kliqx.ad Keine Kommentare zu Solitude Underwater – How to Beat the Game
  • Titel: Solitude Underwater
  • Veröffentlichungsdatum:
  • Entwickler:
  • Herausgeber:
Information about Solitude Underwater is still incomplete. Bitte helfen Sie uns dabei, die Details des Spiels auszufüllen Kontaktformular.

A more or less detailed guide to Solitude Underwater, describing each part of the game and how to beat it.

Teil 0 — The Boat

After entering the game, you start out on a boat as Zane, talking to Dominic using a Walkie Talkie.

To beat this part, walk up to the cabin door and press ‚E‘. Jedoch, you do get achievements for f-ing around with the objects on the boat (Schrotflinte, Goldmünzen, usw.) and talking to Dominic 6 mal (any more and he’ll scream at you to stop annoying him).

Teil 1 — In The Cage

1.0 Info

The Cage has four sides (ähm).

  • The one with the O² canister right next to it and with the Gray Shark outside is considered the „Front“ Seite.
  • The one where the Green Shark lingers is considered the „links“ Seite.
  • The one you cut and escape from later is considered the „Rechts“ Seite.
  • The one you push to reach the Cutter is considered the „zurück“ Seite.
1.1 Pushing the Cage

Your objective is to get the Cage over to the Laser Cutter you lost when the Cage dropped to the ocean floor. You do this by

  • pushing the back side of the Cage,
  • rattling the Cage when the Green Shark is attempting to get inside,
  • shining your phone’s flashlight at the Gray Shark periodically (there are sound cues, but they sometimes seem to play randomly),
  • breathing from the O² canister in the Cage to… not drown.

The game is quite forgiving in this stage, so even if the Gray Shark isn’t there once or twice when you shine your flashlight in its direction, you shouldn’t immediately die.

Get into a rhythm of pushing and breathing from the canister. Tend to the Green Shark whenever you hear/see it by walking to the front-left corner of the Cage and spamming ‚E‘.

Whenever you stop doing something and start doing something else, quickly tap ‚F‘ twice in the direction of the Gray Shark. Don’t leave the flashlight on for any longer, you really don’t have the power for that (for this part, anstreben 6% usage at max).

While you’re pushing, you’re faced with badly programmed DBD-esque skill checks. You lose some O² for every one you fail… which is maybe not as bad as the devs thought it’d be. To pass them, listen for the sound cue and get ready to VERY quickly tap and instantly release ‚Raum‘ when the needle passes over the highlighted areas. Wie erwähnt, if you miss one or hold ‚Raum‘ zu lange (because then, your press is counted as multiple inputs), you lose some O² and the skill check ends.

Warnung! When you let go of ‚E‘ to stop pushing at the same time you hear a skill check sound cue, the skill check still triggers, just like in DBD. If you mess it up on the way to the O² canister, Zum Beispiel, you could die two steps away from it. Try to breathe right after a skill check to avoid this.

1.2 Cutting yourself free from the Cage

Your objective is to escape from the Cage using the Laser Cutter you just reached. You do this by

  • cutting the Cage in three parts at a specific location in the Cage,
  • rattling the Cage when the Green Shark is attempting to get inside,
  • shining your phone’s flashlight at the Gray Shark periodically (there are sound cues, but they sometimes seem to play randomly),
  • breathing from the O² canister in the Cage to… not drown.

Grundsätzlich, instructions are the same as before. Walk up to the front-right corner of the Cage and enter the Laser Cutter view. Now click and hold one of the red flame symbols to begin cutting that part of the Cage. The shark and breathing objectives remain unchanged (which is precisely why we saved half the phone battery for this part. If you don’t mess around, 4% should also be enough… gerade noch).

Teil 2 — Aufstieg

2.0 Info
  • Starting the ascent immediately when the sequence starts and not paying attention to the sharks, you die to the Gray Shark anywhere between the 10th and 16th time you hear Zane swim farther up.
  • Doing nothing but shining your flashlight in front of and behind you, you die to the Gray Shark after anywhere between 16 Und 20 Sekunden.
  • You have exactly 60 seconds of air. Ja, amounts of a gas are measured in seconds 🙂
  • To reach the surface, you have to hear the entirety of one of Zane’s upwards movements 30 mal. You are left with around 5-10 seconds of air if you make no mistakes balancing fending off sharks and ascending.
2.1 Der Aufstieg

Your objective is to ascend back to the surface while not dying to the sharks. You do this by

  • holding ‚Raum‘ to swim upwards (in turn preventing you from shining your flashlight or looking around),
  • looking behind you using ‚S‘ and shining your flashlight at the Green Shark^ in the center of the screen,
  • looking in front of you and shining your flashlight at the Gray Shark^ (which approaches from any side of the screen, rarely dead-center like the Green Shark, however^^).

^The flashlight objectives are to be treated as if you had limited power, even though you don’t. Unnecessarily shining your flashlight aggravates the sharks in this part of the game, making them approach more frequently.
^^The Gray Shark almost always hides in one of the corners of your screen. Move your mouse in a circle when trying to fend off the Gray Shark and make sure to check every last inch of your screen.

Get into a rhythm of swimming upwards for 5 movement sounds‘ worth of distance, then finding BOTH sharks and scaring them off.
The Green Shark is again very passive, making it almost impossible to die to it. Wie erwähnt, the Gray Shark hides anywhere on your screen, usually far from the center of your view, making it a far bigger threat.

Even if after 5 upwards movements you can only fend off the Green Shark, don’t go on. The Gray Shark may still be hiding somewhere or is just about to spawn.

Notiz: a little trick to make your life easier: having the flashlight on and tapping ‚S‘, then continuing your ascent (‚Raum‘), sometimes gets your flashlight stuck permanently on until you stop ascending and click again. Move your mouse to the top of your screen and move it left and right. Wenn Sie Glück haben, you’ll get the usual screen effects of fending off a shark, meaning the Gray Shark was approaching from the top of your screen and the stuck-on flashlight happened to scare him off.
You now have the choice of risking it with the Green Shark and continuing for the usual 5 upwards movements or seeing if you can scare it away as well.

Teil 3 — Swimming back to the Boat

Your objective is to swim back to the Boat to Dominic after reaching the ocean surface. You do this by

  • swimming towards the Boat by holding ‚W‘ (Und ‚Schicht‘ wann immer möglich),
  • dodging approaching sharks using ‚Q‘ Und ‚E‘ appropriately.

Should be obvious, but stopping for too long gets you eaten without warning.
What’s nicht so obvious, even if you constantly swim, but aren’t holding ‚Schicht‘ wann immer möglich, Du Auch get eaten without warning.

As you’re swimming, you will periodically hear sound cues to warn you of an approaching shark from the left or right. To not die to that shark, dodge in the opposite direction using ‚Q‘ Und ‚E‘ appropriately.

If you just dodged a shark and have now depleted your stamina, just dodge back in the opposite direction. I don’t know if this actually does anything to help, but it felt like it did 🙂

Multiple warnings:

  • There is a cooldown right after dodging. If you don’t feel very safe dodging unnecessarily, just keep going and listen for the sound cues as usual and only dodge when you have to.
  • Niemals, immer, fully deplete your stamina. Es permanent stops regenerating, which almost guarantees your death.
  • Don’t pause your game during this part. It feels like it’s not „voll“ paused sometimes and you die instantly after unpausing, as if the shark had caught up to you because you stopped swimming. If you have to leave or take a break, just get killed. This part is only a minute or two long and redoing it won’t kill you. The sharks’ll do that for you.

Teil 4 — On the Boat

4.0 Info

Back on the Boat, Dominic turns the light off on you and ambushes you with the shotgun. After his long-overdue monolog, you have to play the most horrible minigame in the history of mankind.

4.1 Hinterhalt

Your objective is to not die to Dominic’s initial ambush. You do this by pressing ‚E‘ at the right time to dodge his shotgun blast. Just spam ‚E‘ after interacting with the door and you’re done.

4.2 Minispiel

Your objective is to win the close-up struggle for the shotgun against Dominic. You do this by

  • constantly spamming ‚Raum‘,
  • passing the same DBD-esque skill checks you were faced with while pushing the Cage, except now with W, A and D, possibly all at once,
  • dodging Dominic’s punches using ‚Q‘ Und ‚E‘ appropriately.

Here’s the big „Aber“. The entire minigame is more or less a big Funny™.
Sie sehen, the joke is… if you’re able to spam ‚Raum‘ schnell genug, nothing else of this minigame matters because you win solely based on how much you’re able to resist Dominic. Failing skill checks and not dodging his punches only set your progress back a small amount, they don’t prevent you from making progress.
Just based on that, I’d say use a tool such as Auto Key Clicker or program your own to spam ‚Raum‘ as fast as possible (if you’re using AKC, an interval of 10ms works perfectly).
You should still be wary of his punches, Jedoch, because the progress penalty incurred for not dodging one of them is rather big, Genau genommen.

If you’re a purist (or sadist, I dunno) and want to win this fair-and-square… Also…

  • Learn to coordinate your left hand to passing up to three skill checks at once. Es gibt keine „Trick“ to this, just keep practicing. On that note, the skill checks are the only place where you should be looking. Looking anywhere else Wille make you fail them.
  • Recognize when and on which side Dominic is about to punch you and schedule pressing the appropriate button to dodge in your brain.
  • All while doing this, use your left thumb (very not recommended) or entire right hand to spam ‚Raum‘ as fast as you possibly can.

Then there’s the compromise: concentrate on dodging punches and spamming ‚Raum‘ yourself while ignoring skill checks. Technically viable, but almost impossible. The speed at which you need to spam ‚Raum‘ to counter all the progress you lose to failed skill checks is inhuman.

4.3 Dominic held at gunpoint

After winning the 4.2 Minispiel, you’re holding the shotgun and aiming at Dominic. He’ll try to talk you out of shooting him. If you let him succeed, he will stab you and you lose anyway. For the love of all things holy, don’t do this. You’ll have to play the 4.2 minigame again. All the way through.

Einfach drücken ‚Raum‘ while the game gives you the option to do so.
Then enter the cabin, turn on the lights and press ‚E‘ again on the dashboard to end the game.

Differences in Hardcore

Considering how the entire game works, the differences in Hardcode mode should be pretty obvious, but here’s a rundown:

Outside of normal gameplay

Erste, there is no intro sequence. Instead of on the Boat with Dominic, you start off stranded on the ocean floor and have to push the Cage immediately.

Zweite, there is no tutorial (which is technically separate from the intro sequence). The game does not give you the option to play or skip it, you immediately have to fend off the sharks and keep your lungs filled with fresh a-… canned air.

Teil 1 — In The Cage

For both sections in this part, both sharks are just a lot more aggressive. Instead of only when switching what you’re doing, you’ll now have to stop after just a few seconds and flash the Gray Shark.

On that note, you’re better off flashing in its direction too much rather than too little, für… obvious reasons. Green Shark is still only a threat when it announces itself by trying to get into the Cage and dealing with it doesn’t change at all.
Flash Gray Shark before you start and after you stop doing anything, and when you hear the sound cues. You’ll be hearing them constantly, but they do correspond to Gray Shark activity. Better safe than sorry.

Teil 2 — Aufstieg

As you might’ve guessed, the same applies to the Ascent part.
Instead of swimming upwards for 5 movement sounds‘ worth of distance, only go for 3 maximal, then find the Gray Shark as it will almost certainly be somewhere after 3 upwards movements.

A strategy that worked well for me was flashing Gray Shark after every 3 upwards movements, and Green Shark after every 6. If Gray Shark was nicht there after 3, go for one more, then flash beide. Wiederholen.

Teil 3 — Swimming back to the Boat

Erste, the key difference is that your stamina drains twice as fast compared to Normal mode. Du Wirklich have to watch your stamina bar now, even more so than in Normal mode, denn schon wieder, once you’re exhausted, you’re basically already dead. The joke is, Jedoch, it also refills twice as fast, meaning you still spend the same amount of time swimming quickly in the end.

Zweite, I obviously have no proof of this, aber es fühlt sich like the game keeps track of how long you take to respond to the sound cue of a shark approaching and kills you once that sums up to some amount.

Dritte, once you cross the halfway point, the thunderstorm starts. On Hardcore, this actually matters because it will somewhat mask the sound of a different approaching shark. Not responding to this one correctly also kills you, offensichtlich.

Auch, ignore my trick with dodging back. It will almost certainly kill you because of the cooldown.

Teil 4 — On the Boat

As for evading Dominic’s ambush, nichts ändert sich.

And I mean… it’s unnecessary to say that the struggle for the shotgun against Dominic is a lot more taxing now and, probably even worse, takes a lot longer while requiring greater effort. The key difference is that all progress penalties incurred are bigger, meaning even if you’re using a key spammer like I suggested, it’ll take almost twice as long to complete the minigame.
Zusätzlich, Dominic tries to punch you a lot more frequently.
The only light at the end of the tunnel is that the speed or frequency of the skill checks hasn’t increased. At least not noticeably.

Abschluss

More nerve-wrecking than Normal mode obviously, but not even necessarily more difficult as none of the game’s mechanics change. You just have to pay a little bit more attention to your rhythm. Fall out of it and you die, it’s really that easy.

Das ist alles, was wir heute dafür teilen Solitude Underwater Führung. Dieser Leitfaden wurde ursprünglich erstellt und geschrieben von kliqx.ad. Für den Fall, dass wir diesen Leitfaden nicht aktualisieren können, Sie können das neueste Update finden, indem Sie diesem folgen Verknüpfung.

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  • Titel: Solitude Underwater
  • Veröffentlichungsdatum:
  • Entwickler:
  • Herausgeber:
Information about Solitude Underwater is still incomplete. Bitte helfen Sie uns dabei, die Details des Spiels auszufüllen Kontaktformular.

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