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Lords der Unendlichkeit – Estate and Debt Mechanics Guide

Veröffentlicht am 03/03/2023 Von Tiago Keine Kommentare zu Lords der Unendlichkeit – Estate and Debt Mechanics Guide
  • Titel: Lords der Unendlichkeit
  • Veröffentlichungsdatum:
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Information about Lords of Infinity is still incomplete. Bitte helfen Sie uns dabei, die Details des Spiels auszufüllen Kontaktformular.

Guide for estate and debt related mechanics and stats.

Tenants and Rent

Your most important estate resource are your tenants, or more specifically the rent they pay.

This rent begins at 3 per tenant, oder 4 if in Wulfram, and can be increased, maintained or decreased.

Mieten
Effect in chapter 1
Effect in chapter 5c
Higher
Inhalt %-35, Ruf %-10 Und -15 tenant soon after
mit mindestens 60 of Charisma:Wut +20 if already high, +10 if normal or +5 if lower
mit mindestens 35 of Charisma:Wut +35 if already high, +20 if normal or +10 if lower
with at less than 35 of Charisma: Wut +70 if already high, +50 if normal or +30 if lower
maintained
Inhalt %-10 Und -5 tenants soon after
Untere
Inhalt %+30, Inhalt %+10 and reputation %+15
only possible if not already lower:
Inhalt %+20 and reputation %+10

Respectability, Prosperity and Content

Diese 3 stats serve to basically determine how many tenants you lose and/or gain, while sometimes unlocking a different event or result.

Each point of Respectability above 30 gibt 0,4 tenants;

Each point of Content below 50 loses 0,4 tenants;

Each point of Prosperity gives +0,2 über 30 Und -0,2 unten 50:

The loss is calculated and rounded separated, while gain is added and then rounded to the closest integer.

There is also loss from events, if at Aetoria they will vary depending on the Manager or otherwise on the MC own choices.

The is a limit of 250 to the number of tenants, but the MC can eliminate it by building more cottages while in the estate, if in Aetoria from chapter 2 to the end there is no way to build it.

Management Turns

The management turn is the time where the player can:

  • deal with debts by making new loans, paying debts or renegotiating debt;
  • order construction of a Project or Major project, while at the estate;
  • send money to the manager fund, while at Aetoria;
  • invest money, if part of shipowners club and at Aetoria;

During a playthrough one will have 9 of them across the entire game:

  • 1 im Kapitel 1
  • 1 in Chapter 2a
  • 2 in Chapter 2b
  • 1 in Chapter 3a
  • 1 in Chapter 3b
  • 1 in Chapter 3c
  • 3 in Chapter 4a
  • 1 in Chapter 4b
  • 1 in Chapter 5a only for those that returned from the estate
  • 2 in Chapter 5b only for those that were already at the estate or 1 for the from Aetoria
  • 2 in Chapter 5c only for those that were already at the estate or 1 for the from Aetoria
  • 1 in Chapter 6a
  • 1 im Kapitel 8
  • 1 im Kapitel 9

Loans

New loans normally increase the interest rate based on how much is already owned by the time the loan was asked:

  • a loan of 1000 will increase it by 1, oder 2 if the debt surpasses 20000
  • a loan of 2500, will increase it by 2, 3 if the debt surpasses 10000 oder 5 Wenn 20000
  • a loan of 5000, will increase it by 4, 6 if the debt surpasses 10000 oder 10 Wenn 20000

Special Loans on the other hand don’t increase interest rate but have condition to become available, can’t be repeated,and cost some immaterial resource:

Loan
Zustand
Kosten
Werte
Grenadier Square Loan
beeinflussen (inf) in the Grenadier Square >= 30 and at Aetoria
%-30 beeinflussen
1500
2000 (> 35inf)
3000 (> 45inf)
Capital Loan
Ruf(rep) >= 45 and at Aetoria
%-25 Ruf
1500
2000 (> 55rep)
2500 (> 65rep)
3000 (> 75rep)
4000 (> 85rep)
Rendower Loan
Club influence (inf) in the Rendower Club >= 30 and at Aetoria
%-40 beeinflussen
2000
3000 (> 55inf)
4000 (> 70inf)
5000(> 85inf)
Admiralty Loan
Club influence (inf) in the Admiralty Club >= 30 and at Aetoria
%-30 beeinflussen
2000
2500 (> 55inf)
3000 (> 70inf)
3500(> 85inf)
Reform Loan
Club influence (inf) in the Reform Club >= 30 and at Aetoria
%-35 beeinflussen
2000
2500 (> 55inf)
3250 (> 70inf)
4000(> 85inf)
Shipowners Loan
Club influence (inf) in the Shipowners Club >= 30 and at Aetoria
%-25 beeinflussen
3000
4000 (> 55inf)
5000 (> 70inf)
6000(> 85inf)
Overseas Loan
Club influence (inf) in the Overseas club >= 30 and at Aetoria
%-30 beeinflussen
1500
2000 (> 55inf)
2500 (> 70inf)
3000(> 85inf)
Neighbours Loan
Ruf(rep) + respectability(res) >= 100 and at estate
respectability %-20 and reputation %-20
1500
2000
(rep+res>=125)
2500
(rep+res>=150)
Inlaws Loan
Married and at the estate
Relationship with wife %-20 (wif)
1000
1500 (wif >=35)
2000 (wif >=55)
2500 (wif >=75)

Debt Renegotiation

Debt Renegotiation will decrease the interest rate by 2, but only if there is enough Royalist or Wulframite influence, Reputation or Intellect.Those each have their own difficulty that is added the to difficulty of the debt +5 für >= 5000, +15 for debt >= 15000 oder +25 debt >= 25000. Finally each renegotiation will add a difficulty of 5 Zu 20, depending on the type and the amount repaid:

Typ
Amount repaid and added difficulty
Base difficulty
Royalist
>6000(+5) ….. >2000(+10) ….. +15
10
Wulframite
>6000(+5) ….. >2000(+10) ….. +15
10
Ruf
>6000(+10) ….. >2000(+15) ….. +20
20
Intellekt
>6000(+10) ….. >2000(+15) ….. +20
20

Beispiel: Reputation = 80 Debt = 15000 Repaid Debt = 3000

15 + 20 ist kleiner als 80 so the renegotiation pass, aber mit +15 the next try is 30 + 20.

Normal Projects

While in the estate, in each management turn, the player can choose a something to build.

The possible projects and their stats related effects:

For the manor:

Gebäude
Kosten
Wirkung
House repairs
500
respectability %+15
House refurbishment
1500
respectability %+20
Fence repairs
250
respectability %+5
Fence refurbishment
500
no stat effect
Outbuilding repairs
500
respectability %+10
Outbuilding refurbishment
1000
respectability %+15
Ballsaal
1250
respectability %+10 and can give %+5 soldiering when exercising
Bibliothek
750
no immediate stat effect, but can give %+5 intellect when studying
Küche
750
no immediate stat effect, but can give some bonuses if a ball is organized
Kleiderschrank
750
no immediate stat effect, but can give %+5 charisma when practicing socializing

Für das Dorf:

Roads Repairs
250
Wohlstand %+10, Inhalt %+5 and respect %+5, plus prosperity %+5 if region is Aetoria
Roads Repaving
2500
Wohlstand %+25, Inhalt %+15 and respect %+15
Field clearance
500
Wohlstand:%+10 if in Salt Coast, %+20 if in Cunaris or %+15 if in Aetoria or Wulfram
More field clearance
1500
Wohlstand:%+20 if in Salt Coast, %+40 if in Cunaris or %+30 if in Aetoria of Wulfram
Cottage Repairs
250
Inhalt %+10, Plus %+10 if in Salt Coast
Extra cottages
2000
removes the 250 tenant limit
Schule
500
Inhalt %+20, plus an event for content %+10 or constant content %+3
Market hall
1250
Wohlstand %+20, %+5 if region is Wulfram
Schrein
750
respectability %+15 and content %+5

Major Projects

There are great projects that take many management turns to build and that MC can only build directly, never his managers.

They are the Canal, the Factory, the Enclosure, and the regional projects Aetoria Orchards, Salt Coast Anchorage, Cunaris Studfarm and Wulfram Timberyards.

Einkommen, expense, profitieren, costs and stats from the major projects:

Major project
Einkommen
expense
profitieren
Kosten
stats in contruction
stats after
Fabrik
aus 600 Zu 2500 pro Runde (Ruf + respectability: 150=2500 120=2000 90=1500 60=1200 30=900 less=600)
aus 400 Zu 1250 pro Runde
aus -650 Zu 2100 any turn, aus -1300 Zu 4200 jährlich.
aus 10000 Zu 17000
Wage
Wirkung
Hoch
Wohlstand %+20, Inhalt %+10, Ruf %+20, Wohlstand %+10 and content %+5
Mittel
Wohlstand %+10 and prosperity %+5
niedrig
Ruf %-20; Inhalt %-20 and content %-5
Wage
Wirkung
Hoch
continuous prosperity %+10 and content %+5
Mittel
continuous prosperity %+5
niedrig
continuous content %-5
Canal
aus 200 Zu 300 in autumn turns and of 100 Zu 150 in the other turns, aus 300 Zu 450 jährlich
aus 200 Zu 300 in autumn turns and of 100 Zu 150 in the other turns, aus 300 Zu 450 jährlich
aus 9500 Zu 18500
Wohlstand %+15, Wohlstand %+15, Wohlstand %+15, if the is no engineers: respectability %-20 and reputation %-10; then prosperity %+50 and content %+20
or prosperity %+50, Inhalt %+20, respectability %+15
continuous prosperity %+5 and respectability %+5
Enclosure
aus 200 oder 400 pro Runde, aus 400 oder 800 jährlich.
aus 200 oder 400 pro Runde, aus 400 oder 800 jährlich.
aus 3750 Zu 6000
Inhalt %-15
continuous content %-5 oder %-10
Timberyard
aus 850 Zu 1200 every spring turn
aus 250 Zu 400 every autumn turn
aus 450 Zu 950 jährlich
aus 4700 Zu 6700
respectability %+10 and prosperity %+20
continuous respectability %+5 for some options in spring
Anchorage
Variable: aus 0 Zu 2000 pro Runde, aus 0 Zu 4000 jährlich.
Yearly average: 430 (intendancy) oder 720(smuggler), 860 (intendancy) oder 1440(smuggler)
aus 5500 Zu 7000
Wohlstand %+15 or respectability %+15
continuous prosperity from %-5 Zu %+5 or respectability %+0 Zu %+10
Studfarm
aus 250 Zu 800 pro Runde
0 oder 200 pro Runde
aus 250 Zu 600 pro Runde, aus 500 Zu 1200 jährlich.
aus 4500 Zu 8000
respectability %+15
continuous respectability %+5 for more expensive option
Obstgarten
aus 200 Zu 750 only in autumn turns and of 150 in spring turns, 200 Zu 900 jährlich.
aus 200 Zu 750 only in autumn turns and of 150 in spring turns, 200 Zu 900 jährlich.
aus 3500 Zu 8500
respectability %+15
if best apples: continuous respectability %+5 in autumn

Beobachtung: for the Anchorage there is possible losses of respectability and reputation in case of the smuggling type anchorage if there were bribes involved in it’s construction.

Management turns necessary for Major Project :

Major Project
Turns to build
Turn that allow secondary construction
Done as early as
Profit as early as
Fabrik
6
2
Fifth Chapter
Fifth Chapter – 7th turn
Canal
6 for cheaper version
oder 7 for more expensive version
2
Fifth Chapter
for cheaper version: Fifth Chapter – 7th turn
or more expensive version: Eight Chapter – 8th turn
Enclosure
3
2
Second Chapter
Third Chapter – 4th turn
Timberyard
5 oder 6
depending on the season of the 5th
2 oder 3
Fifth Chapter
Ninth Chapter- last turn
Anchorage
5
2
Forth Chapter
Fifth Chapter – 6th turn
Studfarm
4 for cheaper version
oder 6 for more expensive version
2 oder 3
Third Chapter
for cheaper version: Fifth Chapter – 6th turn
or more expensive version: only in Wars
Obstgarten
4 for cheaper version
oder 5 for more expensive version
2
Forth Chapter
when the trees grow in Wars of Infinity

Estate Random Events

Those events happen in management turn, which of them will appear is normally random and they will only appear once.

Construction based events:

Ereignis
Zustand
Effekte
Choices and effects
School event
Always appear if the scholl is built
1) +50 expense and +%3 content per turn
2) -50 wealth and content %+10
3) Nichts
Canal event 1
Canal being built
prosper %-10 if there is no engineers
Canal event 2
Canal being built
respectability %-5
Canal event 2
Canal being built
respectability %-5
Canal event 3
Canal being built
respectability %-5
1)Inhalt %-10
2) -100 Reichtum
3)Inhalt %-5 and respectability %-5
Factory event 1
Factory being built
Inhalt %-5
Factory event 2
Factory being built
1)respectability %-5
2)respectability %+5, Inhalt %-10 Und +400 Reichtum
3)respectability %+5 and prosperity %+5
Factory event 3
Factory being built and low wages
1) factory upkeep + 350, Inhalt %+5, respectability %-10 and reputation %-10
2)Inhalt %-15
3)*if content < 60: respectability %-15 and reputation %-15
or if content >= 60: Inhalt %-5
Enclosure event 1
Enclosure being built
Inhalt %-5
Enclosure event 2
Enclosure being built
respectability %-5
Enclosure event 3
Enclosure being built
1) tenants – 5, Inhalt %-10 and respectability %+10
2)tenants – 5, Inhalt %-15 and respectability %+15
3)Inhalt %+5 and respectability %-10
Timberyard event 1
Timberyard being built
if there is no expert: respectability %-10
Timberyard event 2
Timberyard being built, no Timberyard event 1 andprofit of 1200
respectability %+10
Timberyard event 3
Timberyard being built
1) – 5 wealth and content %-5
2)Nichts
3)Nichts
Anchorage event 1
Anchorage type intendancy being built
+ 50 Reichtum
Anchorage event 2
Anchorage type intendancy being built
respectability %+10
Anchorage event 3
Anchorage type smugglers being built
Inhalt %-5 and respectability %-5
Studfarm event 1
Studfarm being built and in at least stage 11
respectability %+5
Studfarm event 2
Studfarm being built and in at least stage 9
respectability %-5
Studfarm event 3
Studfarm being built and in at least stage 11
1(if married or engaged) fiancee/wife %+10
1/2)Inhalt %+10
2/3)respectability %+10
3/4) +15 Reichtum
Orchard event 1
Orchard being built, with at least growth 8 and with best trees
respectability %+5
Orchard event 2
Orchard being built, with at least growth 8 and with worst trees
respectability %-5
Orchard event 3
Orchard being built and with at least growth 8
1) -50 Reichtum, if respectability >= 45 then prosperity %+5
or if respectability < 45 then prosperity %+2
2) -100 Reichtum, if respectability >= 45 then prosperity %+10
or if respectability < 45 then prosperity %+5
3)Nichts
Seasonal based events:
Ereignis
Zustand
Effekte
Choices and effects
Spring event 1
Frühling
Wohlstand %-5
Spring event 2
Frühling
Inhalt %+5
Spring event 3
Frühling
-1 tenant
1) +50 wealth and %-5 Inhalt
2) +50 wealth and %-5 Inhalt
3) %+5 Inhalt
4) %+5 Inhalt
Spring event 4
Frühling
1) Inhalt %-5 and prosperity %-5
2) -50 wealth and content %+5
3) -100 Reichtum, Inhalt %+5 and respectability %+5
Autumn event 1
Herbst
Wohlstand %-5
Autumn event 2
Herbst
Wohlstand %+5
Autumn event 3
Herbst
prospererity %+10
1 if hate elfs) respectability %-5 and reputation %-5
1/2) respectability %-5 and reputation %-5
2/3) respectability %-5 and reputation %-5
3/4) -100 wealth and content %-10
Autumn event 4
Herbst
1) Inhalt %+5 and respectability %-5
2) Inhalt %-5 and respectability %+5
3) -50 Reichtum
General Events:
Ereignis
Zustand
Wirkung
General event 1
Constructing something
and content + Wohlstand >=100
+250 Reichtum
General event 2
Inhalt + Wohlstand >= 100
respectability %+10
General event 3
respectability + Wohlstand >= 100
Inhalt %+10
General event 4
Inhalt + respectability >= 100
Wohlstand %+10
General event 5
Inhalt < 45
respectability %-5 and prosperity %-5
General event 6
Wohlstand < 45
respectability %-5 and content %-5
General event 7
respectability < 45
Wohlstand %-5 and content %-5
General event 8
if content + Wohlstand >= 100 respectability %+5
or if not then respectability %-5
General event 9
if content + respectability >= 100 Wohlstand %+5
or if not then prosperity%-5
General event 10
if prosperity + respectability >= 100 Inhalt %+5
or if not then content %-5

Estate Managers

Sie sind:

  • Loch, only for those that unlocked him in Guns (chapter9) and Sabres(chapter5).
  • Saundersley for all
  • The brother for those that have one
  • The brother-in-law for those that decided to get engaged.

The various managers will have two impacts in the game, the first is different results during the game while in Aetoria, and the second are different buildings that can be build if money is sent to the Manager fund.

One must remember that projects cost twice as much if built by the managers and that they are made in the order of the list, although if there is not enough money a building can be skipped until there is enough. Also 3 projects of 500 can be build and only then the first of 1000, Wenn 500 were sent 3 Zeiten und 1000 in the forth.

Build list for Loch:

Bauen
Manager fund necessary
House repairs
1000
Fence repairs
500
Fence refurbishing
1000
Roads Repairs
500
Outbuilding Repairs
1000
Cottage Repairs
500
Field clearance
1000
Outbuilding refurbishing
2000
More field clearance
3000

Build list for Saundersley:

Bauen
Manager fund necessary
House repairs
1000
Cottage Repairs
500
Roads Repairs
500
Field clearance
1000
Fence repairs
500
Market hall
2500
Schule
1000

Build list for the Brother:

Bauen
Manager fund necessary
House repairs
1000
Fence Repairs
500
Cottage Repairs
500
Roads Repairs
500
Outbuilding Repairs
1000
Ballsaal
2500
Bibliothek
1000

Build list for the Brother-in-law:

Bauen
Manager fund necessary
House repairs
1000
Fence Repairs
500
Cottage Repairs
500
Roads Repairs
500
Outbuilding Repairs
1000
Field clearance
1000
Schrein
1500
Outbuilding refurbishing
2000

Managers effects in Aetoria

Manager
Effect in 2a
Effect in 3a
Effect1 in 4a
Effect2 in 4a
Effect in 8
Loch
If hired and sent the roadsmen to be hanged reputation %+10 and content %+10
Inhalt %-45, if shrine built content %+10, manager fund -500 or if not enough -500 wealth next turn
Inhalt %+15, respectability %+10, Wohlstand %+5, Ruf %+10 and tenants + 65
tenants – 10, Inhalt %-10, respectability %+5 and reputation %-10
Saundersley
If hired and sent the roadsmen to be hanged reputation %+10 and content %+10
Inhalt %+10
tenants – 10, Inhalt %-10, respectability %+15 and reputation %+5
Bruder
If hired and sent the roadsmen to be hanged reputation %+10 and content %+10
Inhalt %-20, manager fund -250 or if not enough -250 wealth next turn
Inhalt %+10, respectability %+5, Ruf %+5 and tenants + 15
tenants – 5, Ruf %-10 and manager fund -250 and reputation %+5 or if not enough -250 wealth next turn and reputation %-5
Brother-in-law
If hired and sent the roadsmen to be hanged reputation %+10 and content %+10
Inhalt %-5
and respectability %-5
Ruf %-10 and tenants + 10
tenants – 15, Inhalt %-15, respectability %+5 and reputation %+5
If married Improves relationship with wife by %+15

Das ist alles, was wir heute dafür teilen Lords der Unendlichkeit Führung. Dieser Leitfaden wurde ursprünglich erstellt und geschrieben von Tiago. Für den Fall, dass wir diesen Leitfaden nicht aktualisieren können, Sie können das neueste Update finden, indem Sie diesem folgen Verknüpfung.

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  • Titel: Lords der Unendlichkeit
  • Veröffentlichungsdatum:
  • Entwickler:
  • Herausgeber:
Information about Lords of Infinity is still incomplete. Bitte helfen Sie uns dabei, die Details des Spiels auszufüllen Kontaktformular.

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