Zum Inhalt springen
Riot-Bits

Riot-Bits

  • Heim
  • Nachricht
  • Führer
  • Videoanleitungen
  • Klebenotizzettel
  • Missbrauch melden
  • Suchformular umschalten

Ruf der Pflicht: Black Ops III Daybreak Map Breakdown and Guide

Veröffentlicht am 08/07/2022 Von [scumge] kenny Keine Kommentare zu Ruf der Pflicht: Black Ops III Daybreak Map Breakdown and Guide
  • Titel: Ruf der Pflicht: Black Ops III
  • Veröffentlichungsdatum:
  • Entwickler:
  • Herausgeber:
Informationen zu Call of Duty: Black Ops III ist noch unvollständig. Bitte helfen Sie uns dabei, die Details des Spiels auszufüllen Kontaktformular.

This is a walkthrough of the general features of a map, such as the map layout, Leistung, Pack-a-Punch, usw. along with Daybreak specific features.

Map Features

Leistung

The power switch is located inside the shed located on the opposite side of the map from spawn. The door costs 1500 points to open.

Pack-a-Punch

  1. Activate the power.
  2. Build and obtain the Trample Steam.
  3. Travel back to spawn using the Trample Steam.

Besondere Feinde

Electric CrawlerElectric Crawler’s will begin to spawn once the power is activated.

Buildables

Buildable Tables

Es gibt 2 buildable tables in Daybreak, Standorte unten:

  • Inside the Diner.
  • Inside the Gas Station behind the counter.

Trample Steam

  • Hühnerdraht – Located somewhere in the Gas Station with multiple spawns.
  • Motor – Located somewhere in the Diner with multiple spawns.
  • Bellows – Located around Juggernog with multiple spawns.
  • Flagge – Located around grassy area, before you jump across to Double Tap.

Zombie Shield

You must build the Trample Steam at a buildable table to be able to acquire parts for the Zombie Shield.

  • Car Door – Located across the ditch, closer to spawn.
  • Dolly Cart – Located across the ditch, beside the Double Tap perk machine.
Game Features

Mystery Box Locations

  • Inside the Gas Station.
  • Outside the power room shed.
  • Inside the Diner behind the counter.
  • Beside the Juggernog perk machine.

Vorteile

Sie erhalten 100 points from laying down in front of the perk machines.

  • Juggernog – Located in the very middle of the map.
  • Speed Cola – Located inside the garage.
  • Doppelhack – Located across the ditch, using the trample steam.
  • Quick Revive – Located right outside of spawn.
  • Stamin-up – Located inbetween the Diner and Garage buildings.
  • Electric Cherry – A Perk-a-Cola power up will spawn after killing 30 Electric Crawler’s, granting you Electric Cherry.

Waffen

Waffe
Wall Weapon
Kosten
Standort
Box Weapon
Welling
NEIN
–
Waffe starten
NEIN
Claymore
Ja
1000
Garage
NEIN
ICR-7
Ja
1550
Beside Juggernog
Ja
KN-57
Ja
1400
Outside the Ditch doorbuy
Ja
MX9
Ja
1100
Abendessen
Ja
RK 7 Garnison
Ja
700
After Spawn
Ja
Saug 9mm
Ja
750
Laichen
Ja
Spitfire
Ja
1400
Outside Power room
Ja
Schwertfisch
Ja
1600
In the ditch, close to spawn
Ja
Titan
Ja
2750
Across ditch, close to spawn
Ja
Vapr-XKG
Ja
1550
Alley between Diner & Tankstelle
Ja
ABR 223
NEIN
–
–
Ja
Auger DMR
NEIN
–
–
Ja
Cordite
NEIN
–
–
Ja
Cymbal Monkey
NEIN
–
–
Ja
Schnecke
NEIN
–
–
Ja
Essex Model 07
NEIN
–
–
Ja
GKS
NEIN
–
–
Ja
Grav
NEIN
–
–
Ja
Hades
NEIN
–
–
Ja
Hellion Salvo
NEIN
–
–
Ja
Hitchcock M9
NEIN
–
–
Ja
Kap 45
NEIN
–
–
Ja
Koshka
NEIN
–
–
Ja
M16
NEIN
–
–
Ja
M1897 Trebuchet
NEIN
–
–
Ja
Maddox RFB
NEIN
–
–
Ja
MOG 12
NEIN
–
–
Ja
Mozu
NEIN
–
–
Ja
Verbieten
NEIN
–
–
Ja
Paladin HB50
NEIN
–
–
Ja
Peacekeeper
NEIN
–
–
Ja
Amoklauf
NEIN
–
–
Ja
Rampart 17
NEIN
–
–
Ja
Ray Gun
NEIN
–
–
Ja
Ray Gun Mark II
NEIN
–
–
Ja
SDM
NEIN
–
–
Ja
SG12
NEIN
–
–
Ja
Strife
NEIN
–
–
Ja
Swat RFT
NEIN
–
–
Ja
Switchblade X9
NEIN
–
–
Ja
Thundergun
NEIN
–
–
Ja
Vendetta
NEIN
–
–
Ja
VKM 750
NEIN
–
–
Ja
Wunderwaffe DG-Scharfschütze
NEIN
–
–
Ja
Zweihander
NEIN
–
–
Ja

Einschalten

  • Death Machine
  • Double Points
  • Fire Sale
  • Insta-Kill
  • Maximale Munition
  • Nuke
  • Perk Bottle – Electric Cherry, obtained after killing 30 Electric Crawlers.
Ostereier & Quests

Wraith Fire

Throw grenades into the five barrels with basketball hoops located around the outside of the map.

  • In the alley-way behind Stamin-Up.
  • To the right of the Power room, seen from the Garage window.
  • Between the Power room and green tent.
  • Behind Double Tap.
  • Behind the Titan wall buy.

You will now be able to retrieve the Wraith Fire from inside the Power room on the table.

Insanity Mode

Insanity Mode will immediately change the round to 200.Ring the three doorbells located around the map.

  • Inside the Diner on the counter near the staircase entrance.
  • Inside the Gas Station on the counter.
  • Inside the Garage beside Speed Cola.

Interact with the red button inside the Garage between the Garage doors, and you will be teleported to spawn and skipped to round 200.

Hauptquest

  1. Find the dynamite located on a cardboard box around the main area of the map.
  2. Interact with the safe behind the Gas Station counter, and it will blow the safe up.
  3. Interact with the safe again and retrieve the key.
  4. Go to the power room, and interact with the chest on the right.
  5. Pick up the Wunderwaffe DG-Scharfschütze.
  6. 3 Orbs will spawn around the map that you must shoot with the Wunderwaffe.
    • From the spawn area looking past the Pack-A-Punch.
    • Over the ditch close to spawn, looking out towards the 115 Felsen.
    • From Double Tap, towards the power room outside the map.
  7. The Relic will now spawn in the middle of the map, and you must wait till it stops glowing to pick it up.
  8. Bring the Relic to the Diner and interact with the stove to place the Relic.
  9. You may now interact with the relic to start the lockdown inside the Diner. Make sure to have all the weapons and perks you desire before starting! The lockdown lasts 1 Minute und 45 Sekunden.
  10. Once the lockdown is finished the Relic will start to glow blue.
  11. You now must kill an electric crawler next to 3 generators around the map.
    • To the left of the Power room, next to the green tent.
    • Near Juggernog in the middle of the map.
    • Beside Double Tap.
  12. When all the Generators are activated, go back to the Diner.

    Make sure to place a trample steam back to spawn before starting the next step!
  13. Now you must pick the Relic up and light the eight blue barrels around the map with the relic.
    • Exit the Diner towards the Gas Station and light the barrel to the left of the stairs.
    • Enter the Gas Station, and light the barrel in the corner.
    • Move towards the boxes outside the Garage and light the barrel there.
    • Go around to the right and light the barrel beside the truck.
    • Past the truck towards the tank.
    • Go to Juggernog and light the barrel to the left.
    • Now towards Quick Revive through the middle.
    • Use the Trample Steam you placed before and jump back to spawn, lighting the barrel on the right.
    • Finally interact with the Pack-A-Punch Machine to place the Relic inside.
  14. Kill ~40 zombies near the Pack-A-Punch to fill the machine with souls.
  15. The Relic will then spawn with a sphere around it and it will begin moving through the map. You do not have to stay inside the sphere.
  16. The Relic will stop at 4 places throughout the map, erfordern 50 souls every time it stops to continue. When it continues, it will drop a Max Ammo and Carpenter power up.
    • The first stop is just outside Spawn.
    • The second stop is on the opposite side of the map, beside Power room.
    • The third stop is inside the Garage.
    • The fourth stop is back at the Pack-A-Punch machine.
  17. Sobald es fertig ist, the Relic will descend, rewarding multiple power ups. You many now continue to a higher round, or interact with the Relic to end the game!

Ray Gun Mark II

This only works after completing the main Easter Egg. You can still obtain the Mark II from the Mystery Box.1. Interagiere mit 4 Televisions that are spread across the map to match the symbol located in the Power room.

  • To the left of the Pack-a-Punch machine.
  • To the right after leaving spawn.
  • In the garage with Speed Cola.
  • To the right of Juggernog.

2. A rack of Ray Gun Mark II’s will raise in the Power room.

Anmerkungen

If you want to further improve this guide or report a fix, please message me on Discord: KennyHarmer#0001 or comment below.

Das ist alles, was wir heute dafür teilen Ruf der Pflicht: Black Ops III Führung. Dieser Leitfaden wurde ursprünglich erstellt und geschrieben von [scumge] kenny. Für den Fall, dass wir diesen Leitfaden nicht aktualisieren können, Sie können das neueste Update finden, indem Sie diesem folgen Verknüpfung.

Wenn Sie der Meinung sind, dass der Inhalt dieser Website Ihre Rechte verletzt, einschließlich Ihrer geistigen Eigentumsrechte, Bitte kontaktieren Sie uns umgehend über unser Kontaktformular.
Führer Stichworte:Ruf der Pflicht: Black Ops III

Beitrags-Navigation

Vorherigen Post: Hooked on You Trapper Ending Guide
Nächster Beitrag: How to Fix Faylinn’s Quest Crashing, Absturz beim Start, und Einfrierprobleme

Schreibe einen Kommentar Antworten abbrechen

Deine E-Mail-Adresse wird nicht veröffentlicht. Erforderliche Felder sind mit * markiert

  • Titel: Ruf der Pflicht: Black Ops III
  • Veröffentlichungsdatum:
  • Entwickler:
  • Herausgeber:
Informationen zu Call of Duty: Black Ops III ist noch unvollständig. Bitte helfen Sie uns dabei, die Details des Spiels auszufüllen Kontaktformular.

Haftungsausschluss

Alle zitierten Inhalte stammen aus den jeweiligen Quellen. Wenn Sie der Meinung sind, dass wir Ihre Inhalte ohne Erlaubnis verwendet haben, Stellen Sie sicher, dass Sie uns erreichen, wir werden es ernst nehmen.
  • Über uns
  • Kontaktiere uns
  • Datenschutz-Bestimmungen
  • Nutzungsbedingungen

Urheberrechte © © 2025 Riot-Bits.

Bereitgestellt von PressBook News WordPress-Theme