Here is a simple script, that can be started at any moment of the game. It will buy servers, find all accessible servers, open ports, nuke, find target servers, hacken, wachsen, and weak servers. And will do it again and again.
/** @param {NS} ns **/ //additional function, needed to merge arrays. Array.prototype.unique = function() { var a = this.concat(); für(var i=0; ichns.getPurchasedServerCost(RAM)) { var number = myservers.length + 1; var hostname = ns.purchaseServer("pserv-" + Nummer, RAM); warte auf ns.scp(Dateien, "heim", Hostname); ns.killall(Hostname); } //Check ports power var portpower = [0, 0, 0, 0, 0]; var portcounter = 0; Wenn (Ns.fileExists("Brutessh.exe")) { portpower[0] = 1 ; portcounter++ }; Wenn (Ns.fileExists("Ftpcrack.exe")) { portpower[1] = 1 ; portcounter++ }; Wenn (Ns.fileExists("relaysmtp.exe")) { portpower[2] = 1 ; portcounter++ }; Wenn (Ns.fileExists("Httpworm.exe")) { portpower[3] = 1 ; portcounter++ }; Wenn (Ns.fileExists("Sqlinject.exe")) { portpower[4] = 1 ; portcounter++ }; //Nuke servers if (serversnuked.indexOf(element) >= 0) {ns.print("Already nuked " + element)} sonst wenn (Ns.Hasrootaccess(element)) { serversnuked.push(element); warte auf ns.scp(Dateien, "heim", element); } sonst wenn (Ns.GetServernumPortsRequeured(element) > portcounter) { ns.print("No port power for " + element) } sonst wenn (ns.gethackinglevel() < ns.getServerRequiredHackingLevel(element)) { ns.print("No skill for" + element) } else { if (portpower[0]) { ns.brutessh(element) }; if (portpower[1]) { ns.ftpcrack(element) }; if (portpower[2]) { ns.relaysmtp(element) }; if (portpower[3]) { ns.httpworm(element) }; if (portpower[4]) { ns.sqlinject(element) }; ns.nuke(element); ns.print("Nuked " + element); //ns.installBackdoor(element); //Will work in mid game //To push files await ns.scp(files, "home", element); await ns.killall(element); serversnuked.push(element); ns.print("all files on " + element); } //To find a target, You can comment this part and just use targetserver if(serversnuked.indexOf(element) >= 0){ var money = ns.getServerMaxMoney(element); var security = ns.getServerMinSecurityLevel(element); var koef = money / Sicherheit * 0.000001 ; var namekoef = [koef, element]; Wenn(koefs.some(el => el >= koef)) { koefs.push(koef); } anders { targetserver = element; koefs.push(koef); ns.print(targetserver); } } //Launch action on all servers nuked. //Check what should be done, schwach, grow or hack, if hack, then use ony 80% of threads and anothers for grow. //You can change % experimentieren, try to do hack often but for small portions. für(var rs of serversnuked){ var action; Wenn((Ns.GetServerMaxram(rs) - Ns.GetServerusedram(rs)) >= 2) { Wenn (Ns.GetServerseSecurityLevel(targetserver) > ns.getServerMinSecurityLevel(targetserver) + 5) { action = "schwächen" } sonst wenn (ns.getServerMoneyAvailable(targetserver) < ns.getServerMaxMoney(targetserver) * 0.85) { action = "grow" } else { action = "hack" } ns.print("We have " + action + " for " + targetserver); if(action == "hack"){ var threads = Math.floor((ns.getServerMaxRam(rs) - ns.getServerUsedRam(rs)) / 1.75); if(ns.isRunning("hack.ns", rs, targetserver)) { ns.exec("grow.ns", rs, threads, targetserver); ns.print("Grow on " + rs + " for " + targetserver); } if(threads >= 3) { threads = threads * 0.8; ns.exec("hack.ns", rs, Threads, targetserver); ns.print("Hack on " + rs + " für " + targetserver); } anders{ ns.exec("hack.ns", rs, Threads, targetserver); ns.print("Hack on " + rs + " für " + targetserver); } } anders{ var threads = Math.floor((Ns.GetServerMaxram(rs) - Ns.GetServerusedram(rs)) / Ns.GetScriptram( Aktion + ".ns")); ns.exec(Aktion + ".ns", rs, Threads, targetserver); ns.print(Aktion + " An " + rs + " für " + targetserver); } } anders{} } } } }
Das ist alles, was wir heute dafür teilen Bitburner Führung. Dieser Leitfaden wurde ursprünglich erstellt und geschrieben von Nyarlathotep. Für den Fall, dass wir diesen Leitfaden nicht aktualisieren können, Sie können das neueste Update finden, indem Sie diesem folgen Verknüpfung.