✅ Quelle überprüft über Steam-Community
- Patch-Titel: First Balance Patch
- Patch-Veröffentlichungsdatum:
The developer of Auto RiskRisk has released a new update for the game on . Hier sind die neuen Dinge, die Sie in diesem neuen Update erwarten oder ändern sollten. Diese Informationen wurden direkt aus der offiziellen Ankündigung auf Steam zusammengestellt.
Hello again!
This time I finally got around to doing some balance updates to the game. I’ve been focusing on synergies that are rarely used and on bringing all artefacts to a more even power level. Of course there are also a bunch of bug fixes. I think I got rid of the bug which sometimes freezes the game but let me know if it’s still there. A big thank you to all of you who have reported bugs and suggested improvements to the game. I’ve read every suggestion so far so keep them coming!
Apart from that I’m currently focusing on getting the mobile versions done. The version themselves are pretty much done but I need to get them through the review processes of Google and Apple.
Wish me luck!
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Adjustments:
- Fixed the fight opponent matching. Now you should not have to face the same opponent multiple times in a row until the end game.
- Healing effects now no longer heal forever. Nach ca 25-50 uses they lose half of their power and then after 50-100 uses they stop working. This is to avoid some very specific fights going on forever.
- Debuff immunity is now split into two separate stats: Purity Shield and Protected Body. This is done to not have Debuff Immunity be the answer to everything, which is actually was, and to allow for some counterplay.
Hinzugefügt 2 new minor artefacts:
- Reinforced Armour: Gibt +300 Gesundheit, +15 Armour and Barrier, and Protected Body.
- Assassin’s Handbook: Gibt +15 Kritisch, +15 Ausweichen, and the Poison spell.
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Balanceänderungen
Synergien:
- Schurke: Critical hit chance is increased from 15% Zu 20%.
- Präzision: Damage loss have been decreased from 15% Zu 10%.
Upgrades:
- (5C) Shield of Purity: Debuff Immunity changed to Purity Shield.
Artefakte:
- (Wesentlich) Cursed Dubloon: Removed the gold gained on pickup. Changed the poison spell to give the wielder +50 Strength and Purity Shield. Team bonus now also makes all your fighters bleed at the start of fights.
- (Wesentlich) Sibling Band: Increased the wielder bonus to 50% Speed instead of 40% damage increase. Duplicate bonus is increased from 40/140 Zu 60/210 (Strength/Magic).
- (Wesentlich) Inheritance Gem: Reduced the Speed from 25/50/75/100% Zu 20/40/70/100%.
- (Wesentlich) Morph Gem: Reduced the power of a few of the transformations.
- Intelligence Gem: Reduced Mana Generation from 20 Zu 18.
Reduced Magic from 65% Zu 60%. - Essence Gem: Increased Lifesteal from 22% Zu 30%.
Reduced Strength from 65% Zu 60%. - Protection Gem: Geändert 200 Armour to 150 Barriere.
- Agility Gem: Increased Dodge Chance from 25% Zu 28%.
Reduced Speed from 50% Zu 40%. - Chilling Gem: Reduced Freeze chance from 35% Zu 20%.
- (Wesentlich) Noble Contacts: Geändert +2 Coins/Round to +4 XP/Round.
- (Unerheblich) Warding Patch: Changed to Life Essence Amulet.
Reduced Barrier from 300 Zu 250.
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Visual updates:
- HP Reg and Lifesteal amount are now shown with small numbers during fights.
Crash fixes:
- Fixed a bug that sometimes made the game fail to load the next game round.
- Fixed a bug that sometimes caused the game to fail to find your next opponent to fight.
- Stopped the fights from going on forever, freezing the game.
Fehlerbehebungen:
- Steam achievements now properly pops up when achieved and not when closing the game.
- The player gets to have their own name during the tutorial.
- Fixed a lot of online bugs regarding levelling artefacts.
- Fixed a bug where healing spells could cause opponents to bleed using cursed artefacts.
Erfahren Sie mehr über dieses neue Update, Überprüfen Sie die oben genannte offizielle Quelle.