This page covers everything you need to know to get started in Alien Hominid Invasion.
Einführung
Waffen
Es gibt 19 special weapons to invade the earth. Each weapon comes with its own modifier, giving it unique features that match how you like to play. You can get these weapons by leveling up, finding loot, purchasing them from the kid, or buying loot at the Hideout.
Alien Blaster
- The Alien Blaster is a classic weapon for new invaders. While it has limited default range and damage, it has high potential for improvement.
Photon Gun
- The Photon Gun is a rapid-fire weapon with a spreading effect at range. When charged, it covers a larger area, making it more powerful.
Sawed Off
- The Sawed Off has a short range but deals high damage with a wide spread. Its charged shot can knock over multiple enemies.
Spreadshot
- Designed for long-range attacks, the Spreadshot is great for crowds. Charging it unleashes a barrage of triple bullets.
Human Machine Gun
- This semi-automatic weapon has a high rate of fire and a built-in slow effect, making it effective against enemies.
Energy Knife
- With a short range, fast attack rate, and high crit chance, the Energy Knife can be charged to dash in any direction..
Dual Laser
- The Dual Laser has an extremely long range, dealing less damage but capable of piercing multiple enemies simultaneously.
Human Minigun
- Although slow to spin up, the Human Minigun boasts a high max fire rate and bullet speed, though it’s less effective against armor.
BB Gun
- Firing deadly bees at medium range, the BB Gun’s charged shot releases a long-range, high-damage bee.
Megashot
- Bouncing shots from the Megashot build up burn damage over time. Charging it unleashes a slow, destructive mega-orb.
Combustor
- This weapon creates jets of fire that apply burning damage over time. Short bursts are recommended to conserve fuel.
Six Chambers
- With high damage and an above-average crit rate, the Six Chambers requires frequent reloading. The charged shot ricochets bullets.
Cryoshot
- Firing ice shards that slow enemies, the Cryoshot’s large charged shot is slow but freezes enemies.
Collider
- Shots from the Collider ricochet off enemies and surfaces. Charging it fires bouncing shots that pass through enemies.
Repeater
- Known for its high fire rate and bullet speed, the Repeater weakens the longer it’s fired. Best used in short bursts.
Irradiator
- A continuous long-range beam from the Irradiator causes damage to build up and adds a burning status.
Mothership Issue
- Equipped with heat-seeking mini-missiles, the Mothership Issue can be charged to fire a non-seeking missile for extra damage.
Acid Shot
- Lobbed shots from the Acid Shot cause damage over time. The charged shot is larger and inflicts the status more quickly.
Lightning Gun
- This long-range weapon fires bolts that arc to nearby targets. Charging it electrifies nearby enemies for a short time.
Mutationen
Es gibt 9 mutations, each with its own special ability to match how you like to play..
Invader
- The Invader mutation lets you throw grenades that can destroy crowds of agents, Aber sei vorsichtig—they bounce off armor.
Angeberei
- With the Show Off mutation, you can flex for style. It doesn’t do anything functional, but who needs health when you can flex and feel good?
Sky Ranger
- Become a Sky Ranger with this mutation. Fly through agents to knock them down, and create an explosion by crashing into the ground.
Medizin
- As a Medic, toss hearts that heal nearby aliens. You’ll seem nice, and everyone will think you’re doing the right thing!
Geschwindigkeitsdämon
- Choose the Speed Demon mutation to run fast, leaving damaging flames in your wake. It’s perfect for giving your friends a speedy lift.
Waffenspezialist
- As a Weapon Specialist, you’re not limited to one weapon like the hominids. Use two for an attack boost and show that you’re special.
Deflektor
- Activate the Deflector mutation by holding down to shield yourself and nearby friends. Deflect enemy attacks back at them for added protection.
Vampir
- Master the head chomp with the Vampire mutation. Gain health regeneration with every bite. It breaks armor but ignores bots.
Dispatcher
- The Dispatcher mutation lets you call in a fellow hominid to hang out with. Mutate for friendship and enjoy the company of a companion!
Boosts
Es gibt 42 unique boosts available, and you can use two at the same time. Boosts come with either 1 positive modifier or 2 positive modifiers along with 1 negative modifier. Unlock the 1st slot boost through the invasion, and for the 2nd slot boost, redeem enough Mothership Data. Zusätzlich, es gibt 9 mission bonuses to further enhance your capabilities during missions.
Ability Charge
- Adjusts the duration of the maximum number of mutation uses. The minimum duration is 1.
Armor Pierce
- Adjusts your chance of ignoring enemy armor, giving you an advantage in battles.
Bonus Intel
- Adjusts the progress gained from picking up intel, helping you level up faster.
Bullet Speed
- Adjusts the speed at which your shots travel, improving your accuracy.
Bullet Spread
- Adjusts weapon accuracy and scatter, influencing how focused your shots are.
Charged Shot Damage
- Adjusts the damage of your weapon’s charged shot, making it more powerful.
Filmgröße
- Adjusts the number of shots available before reloading, affecting your sustained firepower.
Crit Chance
- Adjusts how often your weapon gets critical hits, enhancing your damage output.
Crit Per Hit
- Briefly increases the chance of a critical hit after you successfully land an attack.
Schaden
- Adjusts the damage of your weapons, making them more potent against enemies.
Damage On Coin Gain
- Briefly adjusts damage after picking up a coin, providing a temporary boost.
Verteidigung
- Adjusts how much damage you receive, influencing your overall durability.
Defense On Kill
- Briefly adjusts defense after defeating enemies, offering a momentary defensive boost.
Deflect Bullets
- Adjusts how often enemy attacks bounce off you, improving your survivability.
Dig Speed
- Adjusts how quickly you move while digging, allowing for faster traversal.
Dodge Bullet Regen
- Heal when dodging through enemy attacks, rewarding agile play.
Double Bullet
- Adjusts how often you fire an extra shot, increasing your firepower.
Enemy Health
- Adjusts the health of all enemies, making them easier or harder to defeat.
Enemy Pierced
- Adjusts the number of enemies fired through per shot, improving your crowd control.
Feuerrate
- Adjusts how often your weapons fire, influencing your overall shooting speed.
Hazard Area Loot
- Chance to find bonus loot in levels with hazards, adding a risk-reward element.
Gesundheit
- Adjusts how much damage you can take before dying, affecting your survivability.
Gesundheitsweiche
- Adjusts how quickly your health refills on its own, promoting sustained endurance.
Jump Height
- Adjusts how high you go per jump, influencing your mobility.
Life Steal
- Heal when dealing damage to enemies, providing a source of self-sustain.
Mutation Juice Regen
- Mutation ability refills without picking up juice, ensuring consistent access to abilities.
Mutation Juice Bonus
- Adjusts mutation juice regained from pickups, influencing your ability usage.
Max Lives Cap
- Adjusts your maximum number of lives, with a minimum of 1.
Money Chance
- Adjusts how often coins drop from enemies, affecting your currency gains.
Move Speed
- Adjusts how fast your alien can run, improving your overall mobility.
Objective Heal
- Heal when an objective is completed, rewarding mission progression.
Potential Loot Tier
- Chance that you will discover better loot, increasing your chances of finding valuable items.
Bereich
- Adjusts how far your shots travel, extending your effective shooting distance.
Reload Speed
- Adjusts how quickly your weapon reloads, minimizing downtime between shots.
Revenge Damage
- Deal an enemy’s damage back at them, turning the tables in combat.
Ride Health Regen
- Regain health while riding on enemies, providing sustainability during certain actions.
Robot Damage
- Adjusts damage dealt to robotic enemies, giving you an advantage against them.
Rolling Attack
- Deal damage while rolling through enemies, adding an offensive option.
Schild
- Start levels with a defensive shield, providing an initial layer of protection.
Speed On Kill
- Briefly increase speed after defeating enemies, enhancing your agility.
Sword Deflection
- Basic energy knife attacks deflect enemy projectiles, improving your defense.
Triple Bullet
- Adjusts how often you fire two extra shots, increasing your firepower significantly.
Mission Bonus: Herz
- Adds an additional heart to the map, increasing your health potential.
Mission Bonus: Versteck
- Adds an additional hideout to the map, providing strategic locations for rest.
Mission Bonus: Special Loot
- Adds an additional special loot to the map, offering unique rewards.
Mission Bonus: Kritischer Schaden +5%
- Pickup for a small boost to critical damage that mission, enhancing your critical hits.
Mission Bonus: Ablenken +5%
- Pickup for a small boost to deflect chance that mission, improving your defense.
Mission Bonus: Kritischer Schaden +10%
- Pickup for a large boost to critical damage that mission, maximizing your critical hits.
Mission Bonus: Ablenken +10%
- Pickup for a large boost to deflect chance that mission, enhancing your defense.
Mission Bonus: Springen +10%
- Pickup for a large boost to jump height that mission, improving your mobility.
Mission Bonus: 2x Coins
- Adds bonus coins to the map, increasing your currency gains.
Security Clearance
Es gibt 4 clearance cards. By reaching a certain number of levels you can claim the rewards.
Security Clearance Card – Grau
- Eben 1
- Eben 2
- Eben 3
- Eben 4
- Eben 5
Security Clearance Card – Grün
- Eben 6
- Eben 9
- Eben 12
- Eben 15
- Eben 18
Security Clearance Card – Cyan
- Eben 21
- Eben 24
- Eben 27
- Eben 30
- Eben 33
Security Clearance Card – Blau
- Eben 36
- Eben 39
- Eben 42
- Eben 45
- Eben 48
Feinde
Es gibt 45 different types of enemies, einschließlich Chefs.
Agent
Easy to defeat, but a threat in groups. Where did they all come from..?
Jetpacker
Fire accurate shots with knockdown. Jump on their shoulders to fly!
Flybot
Quick moving, attack in swarms by dropping lots of landmines.
Beambot
Langsam, but good at melting poor invaders who forget to not to stand under them.
Shieldtrooper
Beefy agents with huge shields. Get behind them but do not ride!
Eradicator_A
Extra tough agents with advanced weapons, but they drop extra juice when hit.
Eradicator_B
These agents looks like robots to me. Or robots disguised as agents maybe? How creepy!
Shocktrooper
Deployed by vans and skyvans. Hoher Schaden, rapid fire guns. How do they all fit in there?
Armored Van
Deploys squads of dangerous Shocktroopers. High priority target.
Grenadier
Long-range projectiles create large explosions on contact. Komm näher.
Electrobot
Create indestructible shields around nearby agents. Try tossing them!
Slowbot
Slow down invaders who get too close. Best to shoot while far away.
Minimech
Low mobility but high rate of fire. Defeat the pilot to ride it yourself!
Bulldogzer
Hunt in packs looking for invaders to knock down. Hard to catch, fun to ride.
Frogbot
Hop, hüpfen, hop around so many deadly bubbles! Do they hop for me?
Flametrooper
Agents have learned: Invaders can catch on fire! Roll or dig to put it out!
Unterdrücker
Their shots weigh invaders down. Springen, dig or roll to shake them off.
Scharfschütze
Achtung! You can see where they’re aiming before they fire.
Jetpacker, Elite
Flying heavy artillery, Their slow moving shots follow invaders and hit hard.
Armored Skyvan
Deploy Shocktroopers. Watch out for fly-by attacks when invading the sky.
Lozenge Man
This is the lozenge man. Slowing you down is his lozenge plan. Such good hair.
Sweeperbot
These robots are confused. Invaders are not trash! Dig to avoid their beam.
Sparkbot
Robots with fire breath. Roll or dig to put it out. Do these robots really breathe?
Hunterbot
Ambusher. Heat-seeking, high damage attacks. Mama says just do your best.
Crabwalker_B
These are small and also crab? Dive through their beams, Aber sei vorsichtig: They hop.
Crabwalker_XL
These are large and also crab. Fire clusters of bombs. Ride or blast from a distance.
Inchworm_X
Ambusher. Even faster than normal inchworms. Shoot them in the face!!
Inchworm
Bounce off walls and smack invaders with their tail. How rude!
Hacker
Makes hackerbombs like the mothership makes invaders. But does he love them? NEIN.
Hackerbomb
Komm näher, they fly closer. Trained to explode near invaders. Dive past or avoid.
Hubschrauber
These try to escape so they must be important. Stop them! They sometimes drop bombs.
Spiderbot
Filled with secrets. These slow down if you shoot them. Mama just thinks they’re neat.
Air Mine
Shoot to push them, but quick invaders can use them as platforms before they explode.
C.H.O.M.P.E.R.
Tödlich. Unzerstörbar. Destroy the Keybot to shut them down temporarily.
Keybot
Destroy them to get past checkpoints. C.H.O.M.P.E.R. loves to chase them.
Spikebot
This planet is usually safe to walk on, so agents invented spikes. Shoot before walking.
Bounder
You can shoot Bounder to knock him away. He doesn’t mind. He always comes back.
Miniwasp
These robots are indestructible and attack in perfect sync. They must practice lots!
Cybernid
Oh, what are these? Did grandma make them?
Megabot
A robot who thinks she’s better than you. She hates it when invaders stand on her head.
Installball_B
This eyeball is installed in an even stronger brawler. Is it too late to be friends? How sad.
Bustletron 2.0
Rebuilt with better mobility and even more firepower. Run away when he spins his arms!
W.A.S.P.
Deadly blade, heat seeking bullets, calls in Miniwasps. Is this what they call “Taking a power trip”?
Juiceman
Mutation juice has a strange effect on agents, NEIN? Juice is best for growing invaders.
Grand Mothership
This is Mothership’s mothership. Likes to take over and do things her way. Wir ziehen nicht an’t talk much.
Köpfe
Es gibt 154 different types of heads with various modifier stats that you can use to customize your alien. You can unlock many different heads through leveling up, securing loot, and buying loot at the Hideout.
Cross Unlockables
By owning other games on Steam, the following heads are added to the game’s loot pool:
- Schloss-Crasher – Rosa Ritter, Grüner Ritter, and Barbarian
- BattleBlock Theater – Cat Guard, Waschbär, Hat of Purrham
- Pit People – Horatio, Yosef, Pipistrella
- Alien Hominid HD – Original Alien
Pigments
Es gibt 33 pigment colors that you can choose. Which one is your favorite?
Erfolge
Es gibt 43 Erfolge.
- First Contact: Kill your first enemy
- Alert Level Mauve: Töten 510 Feinde
- Alert Level Violet: Töten 2,500 Feinde
- Alert Level Purple: Töten 5,000 Feinde
- Safe Keeping: Erreichen 5 hideouts total
- Super Powered: Use your mutation ability 100 mal
- You Aren’t Beefy Enough: Destroy an HQ
- Let’s Talk About This: Zerstören 3 HQs
- Alright That’s It: Zerstören 12 HQs
- New Lifeform: Reach XP level 5
- Surviving Lifeform: Reach XP level 25
- Strong Lifeform: Reach XP level 50
- Lifeform Finds A Way: Reach XP level 75
- Lots on the Line: Complete a mission without reaching any hideouts
- Just Like My Ancestor: Complete a mission without dying
- Triggering the Alarms: Complete a mission with more than 8 city blocks destroyed
- LOL EZ: Complete a level without taking more than 30 Schaden
- I Like It Here: Stay in a level for 10 Minuten
- Didn’t Need That Button: Complete a level without jumping
- Souls-Like: Roll through 500 Kugeln
- Spectrum: Entsperren 20 pigments
- Extraterrestrial Exchange: Sell an item for Lunch Money
- Economist: Verkaufen 30 Artikel
- Chunk of Change: Haben 2000 Lunch Money saved up
- Robbin Good: Übernehmen 110 Lunch Money in a single level
- Lunchtastic: Übernehmen 220 Lunch Money in a single level
- Alley Oops: Töten 20 enemies with Jetpack explosions
- Tastes Like Human: Life steal 5,000 Schaden
- Quit Hitting Yourself: Ablenken 10,000 damage total
- Beam Not: Töten 30 Beambots
- Frog-Not: Töten 20 Frogbots
- Wasserdicht: Sprengen 10 Sky Vans
- Van’t Stop Me: Sprengen 10 Vans
- Grena-tears: Töten 50 Grenadiers
- Flyswatter: Töten 50 Flybots
- Beste Verteidigung: Töten 20 Shield Agents
- More Where That Came From: Die Once
- Die Harder: Die a total of 10 mal
- Won’t Stay Down: Die a total of 33 mal
- Wenn es blutet: Take a total of 15,000 Schaden (lifetime)
- Insane in the Eyestrain: Defeat all bosses on Insane difficulty
- Technically a Sequel: Finish the storyline
- Is That All You’ve Got: Vollständig 5 waves in a bonus level
Das ist alles, was wir heute dafür teilen Außerirdische hominide Invasion Führung. Dieser Leitfaden wurde ursprünglich erstellt und geschrieben von ALVIYAN. Für den Fall, dass wir diesen Leitfaden nicht aktualisieren können, Sie können das neueste Update finden, indem Sie diesem folgen Verknüpfung.