- Title: Colony Ship
- Release Date: April 6, 2021
- Developer: Iron Tower Studio
- Publisher: Iron Tower Studio
Ever found yourself breezing through the early stages of a game, only to hit a wall when tougher combat situations arise? Perhaps you’ve diligently followed advice on combat feats, strategic item usage, and honing combat skills, yet still find yourself meeting defeat at every turn. I’ve been in your shoes, struggling through battles that seemed insurmountable. However, I’ve since reached a point where even taking on formidable foes like Bart solo is a walk in the park. In this guide, I aim to provide insights into creating a formidable character and excelling in combat situations. Assuming you’ve got the basics down pat, this guide is here to take you to the next level.
Important Note: This guide is tailored to those who enjoy the solo playstyle, which I personally find more enjoyable. Additionally, keep in mind that since the game is in early access, some of the information presented here may become outdated as updates are released.
In combat, remember that being proactive is often your best defense. Engaging in offensive actions can eliminate enemies before they can attack you. While defensive feats are generally unnecessary except for certain situations, focus on taking the initiative, using grenades, and utilizing gadgets for defense.
Keep in mind that relying solely on defense won’t make you invulnerable, but it can buy you some extra time. There are three main forms of defense:
- Damage Reduction (DR): Shields and natural damage reduction work at a 1-to-1 ratio, while armor damage reduction can be penetrated. Adding more DR gives you additional effective health against enemy attacks. DR is usually more effective than regeneration.
- Regeneration: This provides healing per turn, which is especially helpful in prolonged battles where your stats might drop. While it might not provide significant health over a few turns, it can be crucial in extended fights.
- Evasion: Evasion reduces the accuracy of incoming attacks and turns part of them into grazes. Evasion complements other defenses by avoiding some hits and converting others to less damaging grazes. Remember that missing an attack has the same effective health benefit as DR against multiple attacks.
Grenades play a significant role in combat:
- Gas Grenades: These are highly effective, inflicting permanent stat penalties and damage over time on enemies within the area. Even enemies with toxic resistance will experience reduced accuracy and AP, making them valuable in tough encounters.
- Flashbangs: These cause temporary stasis for one turn and are useful when allies can capitalize on reduced enemy evasion.
- Smoke Grenades: While they can provide temporary invincibility, using them means investing action points into defense instead of offense. Use them when other options are limited.
When it comes to using rare grenades, don’t hoard them. They’re meant for challenging encounters, and you won’t hinder yourself by using them judiciously.
Stimpacks and gadgets are also crucial:
- Healing Stims: These are abundant and can be used to recover health when in danger or preemptively before taking significant damage.
- Berserk Stims: Offer increased AP and accuracy for a short duration, but with a heavy stat penalty afterward. Use them strategically when you can finish an encounter before the effects wear off.
- Zen Stims: Effective against neural enemies, these are valuable tools in the right situations.
- Gadgets like the Cloak provide valuable stealth advantages, allowing you to eliminate enemies before they detect you. However, use them strategically, as they might degrade during combat.
In terms of offense, focus on dealing as much damage as possible before being defeated. Consider the damage per action point when choosing your attacks. Aimed shots at weak points can be useful against heavily armored enemies.
Lastly, prioritize initiative; moving first lets you take control of the battle, use grenades, and engage enemies effectively. It’s an essential factor in your combat strategy.
Threat Ranking: Snipers > SMG > Assault Rifles > Shotguns > Pistols
Snipers are consistently accurate, capable of landing precise hits that can take you down. In Bart, eliminate the sniper on the second floor immediately after the flashbang enemy.
SMG wielders are perilous due to their similarity to your potent build. Be it distortion fields, smoke, or cover, they can still hit you from afar with a 50% graze chance, which is as impactful as regular hits.
Assault rifle users, though less dangerous than snipers and SMG users, pose a threat due to their respectable accuracy and damage output.
Shotgun users function as close-range snipers. Accumulated double-shot damage and fortunate critical hits can quickly lead to your demise.
While pistols are personally favored by me as non-SMG weapons, enemies using pistols are not optimized to exploit their potential.
Note regarding foes with grenades: These enemies necessitate an alternate approach. In Bart, swiftly eliminate the flashbang enemy. In the courthouse, utilize glareshield+work goggles to minimize the flashbang impact. When playing with allies, disperse your team and strive to limit the targets of enemy grenades to one individual.
These adversaries possess high damage resistance and vampiric abilities. Energy weapons might be required in tough situations. Address them after neural foes and before frogs. Their gas inflicts both poison and smoke effects, so ensure adequate thermal vision. Note: The energy vest is quite effective in deflecting their attacks.
Despite the intimidating appearance of bullfrogs, prioritize spitters over bullfrogs if avoiding blindness is a concern. Spitters deal minimal damage but can induce flashbang and poison effects. If engagement is unavoidable, enhance optical and poison resistance. The fireman’s helmet proves advantageous in creature confrontations.
Their high-penetration bites surpass armor, and attempting to out-arm them is futile. Their critical hits can knock you down, leading to a necessary reload on the next turn. In creature encounters, these adversaries should generally be the last focus.
Dispose of these foes first. Besides being neural threats, they possess low evasion and health. The shield operates similarly to the energy vest and can be disregarded.
Concerning neural enemies, panic’s primary issue is significant AP reduction. Engaging neural adversaries necessitates a party or a solo fighter with high AP. Always utilize zen stims when feasible.
Contrary to expectations, their initial damage resistance is quite substantial. Employ aimed weakpoint tactics against them. After addressing floaters and psykers, tackle these opponents.
Eliminate them initially, as they deal considerable damage. Similar to mind worms, they possess notable damage resistance. While they are not encountered together, should such a situation arise, deal with floaters after psykers. In neural encounters, prioritize reducing neural damage swiftly.
Currently, I avoid confrontation with this adversary. Seek advice from others for a better strategy.
These adversaries have lower accuracy but higher graze chances. Their hits suppress your reactions for a turn. Substantial damage resistance allows ignoring them if your own is high enough; otherwise, they are as dangerous as SMG wielders. As with all mechanical enemies, exploit their damage resistance with aimed weakpoint tactics. In critical situations, using energy shots is acceptable.
When facing these foes and robots, prioritize energy weapons. Some possess energy shields that can be neutralized with pulse grenades. Deal with them before addressing robots.
My experience against buffed robots is limited. These adversaries employ neural grenades; spread your team to minimize their impact.
Employ aggressive tactics against these foes. Utilize a pulse grenade on each and apply aimed weakpoint strategies with energy weapons. Priority: Tau Six, Delta Nine, and then Azrael. Start by immobilizing Azrael with stasis.
The attribute distribution and feats in your game character build can significantly impact your gameplay. Let’s break down the different attributes and heroics you’ve mentioned:
Strength: Strength might not be a priority for your build, considering recoil control and armor handling might not directly benefit your playstyle. Bonus melee damage might not align well with your gunner role either. Instead, focus on attributes that enhance your shooting capabilities.
Constitution: Constitution is crucial for survival, providing more implants and HP. A higher HP pool makes you less vulnerable to enemy attacks, as enemies tend to target those dealing the most damage or appearing vulnerable. The Healing Factor heroic, while not the best, offers some benefits, particularly the stat healing. Consider your playstyle and whether this fits your strategy.
Dexterity: Dexterity is essential for action points, initiative, and evasion. Fast Runner heroic can greatly enhance your mobility and defensive capabilities. This is an excellent feat for both offense and defense, granting high initiative and disabling enemy reactions. Consider your role and whether movement and evasion are important for your strategy.
Perception: Perception’s importance depends on your build. It’s vital for crit builds and can be useful for penetration feats. Dodge This heroic is a powerful option for high crit builds, which can be potent but require careful consideration in play.
Intelligence: Intelligence should be tailored to your needs. Mastermind heroic can be valuable for hybrid builds, but it requires a balance between combat and utility. If your focus is on combat, investing too much in intelligence might not be optimal.
Charisma: Given your focus on combat and gunplay, Charisma might not be a priority. The Cult Leader heroic is likely not relevant to your playstyle.
Tags: Prioritize tagging your weapon skill for better combat performance. Depending on your strategy, consider tagging crit/biotech for crit builds or biotech/evasion for a more versatile approach. For hybrid builds, additional tags like computer, lockpick, and electronics might be beneficial.
Bonus Points: Allocate your bonus points to enhance your combat skills, reinforcing your proficiency in combat situations.
Remember that your attributes and heroics should align with your preferred playstyle and strategy. Tailoring your build to optimize your strengths and cover your weaknesses will lead to a more satisfying and successful gaming experience.
- The bionic eye is crucial for enhancing perception needs. Additionally, it offers valuable enhancements such as the glareshield. When combined with a fireman helmet, the glareshield allows you to effectively counteract smoke and flashbangs.
- The motor cortex holds significance for meeting dexterity requirements and presents moderately beneficial upgrades, contributing to increased action points.
- Regarding the datajack, the experience bonus might not be as impactful as initially presumed. The overclocked version grants an extra tag, although one likely possesses sufficient tags already. The available upgrades are moderately advantageous.
- The spine serves the purpose of granting armored warfare to characters with a strength of 4. For strategic masterminds with surplus feats, this proves quite advantageous. The spine also offers decent upgrade options.
- In the case of the heart, regenerative capabilities remain somewhat limited in utility. However, resistance against toxins holds greater importance. Through overclocking, an upgrade permits 5 units of regeneration, along with 100% resistance achievable using a 50% respirator.
- Subdermal armor provides natural damage resistance, which is considered the most effective form of defense. Overclocking can elevate this to a +2 natural damage resistance, supplemented by an upgrade contributing +2 energy armor.
- Lastly, the subliminal broadcaster significantly enhances group interactions and gatherings.
Recommended Feat Order:
- Fast Runner
- Lone Wolf
- Educated (or Sprayer if not enough XP for Educated by Chapter 1)
- Controlled Burst (or Big Game Hunter)
If possible, prioritize taking Educated as your 5th feat, preferably by Chapter 1. If not, take it as your 4th feat. In Chapter 1, focus on tagging the biotech skill and harvesting as much as you can. Keep in mind that your performance from Level 6 onward is not critical.
- Utilize 3x and 5x burst modes except when facing high Damage Resistance (DR) foes.
- Opt for one-handed SMGs as they offer better armor penetration (AP) breakpoints.
- Make sure to purchase all available 9mm ammunition in the pit.
That's everything we are sharing today for this Colony Ship guide. This guide was originally created and written by family guy. In case we fail to update this guide, you can find the latest update by following this link.