Castle Clicker is a pretty straightforward game. There are few pitfalls, which could seriously hamper game progression later on. With these instructions, you should be able to avoid falling into one.
You should concentrate on worker levels on building and refining. Completely ignore sailing. Sailing seems to profit early on but becomes wasted levels later on. You will get sailor levels by building Sailor’s guilds. You can reset worker levels and assign levels as you please by paying 15 gemstones. You shouldn’t need to do that for a long time.
Building and refining workers are mandatory because early on only workers can build your inns and a bit later on when you unlock the paper mill only workers can refine the paper. Without decent levels, this can lead to an impassable bottleneck.
If your approach is more offline or idle playing, you will need harvesting/mining worker levels, as well. Balancing between levels slows down overall progress, but you don’t have to micromanage the game that often.
If you can concentrate on building and refining with workers, it is quite obvious you concentrate on mining and harvesting on clicker levels. Never choose faster ships or 10% more XP. You gain – before Growth guild bonuses – 1 XP for each action: e.g. harvesting 10 lumber yields 10 XP. Building Dragon Statue with 20 materials yields 20 XP and so on.
The XP-bonuses for faster harvesting while harvesting overtakes faster XP. But of course, a 10 % XP bonus is all-around, but it will lead to severely slow progression later on.
The ideal line of play is that you choose faster harvesting every time. However, it is not always on the menu. Try building as a secondary choice.
Inns, Coins, And Population
For having some automation – preferably building and refining – you need two things: coins and population (or population cap increase).
Coins you can get from inns or you can trade your resources in foreign cities. The latter choice can be quite significant in the beginning, but later on, you will get an infinite source of coins from inns.
Inns get their coffers filled in 6-hour time. After that its coffers are full and the inn(s) cannot produce more revenue. You can collect coins from the inns whenever you choose to. There are no penalties for collecting “early”. The coin growth is linear during these 6 hours.
Workers consume coins per second. At first, it is a mere 1 coin per second (cps) but later on, it grows into billions and beyond. Don’t worry, so does your income.
By building more inns you increase the cap for the coins inns produce. So by building more inns you will get faster cps, although this halts after 6 hours. Remember to collect coins every now and then.
For workers, you need also Keeps, which means settlements for the workers. The more you build, the more workers can be assigned. At first, low-level workers consume only one population, but it starts to balloon quite early.
You cannot assign more than 100 workers at any given time, so keeping a horde of low-level workers running everything around becomes impossible.
At first, it is important to build different ships in order to search for new mines. If you need one specific resource, e.g. 20k stone, try to resist the temptation to send your ship into a 4-hour-long journey while you play actively. You will get disappointed if you find a coal mine instead.
In the beginning, you can assign a sailor to a ship, which increases travel speed significantly. This means more resources in a shorter time. However, sailors consume coins. Later on, one high-level sailor increases the travel speed only a tiny fraction, while the sailor still consumes your coins. Therefore it is not advisable to level the sailors at all. The more advanced vessels travel faster. Remember to check prerequisites for upgrading ships. Do it. It is essential.
Contrary to other construction, be sure to have all the materials at hand for finishing the upgrade. The ship will stay on drydock during the upgrade and be thus unavailable for journeys.
You can also click the ship during a journey for a slight traveling speed bonus. You can also find an artifact by clicking a vessel (holding down the left mouse button instead of clicking separately can ease your stress levels!)
In addition to mines, you can search for new cities, sell resources (found cities) and search for treasures by having a treasure map. You will obtain maps from level-ups and later on by building observatories.
After you have built every different type of buildings you can access New Game. In this new game, you can build all the previous buildings yet again, but at a higher cost. After completing all these new buildings you have access to the second new game and this goes on and on.
You can choose the new game level of buildings by clicking the corresponding arrow.
Few things change after the first “new game”: you can purchase a seer which opens Papermill, Library, Universities, and Observatories. Seer costs 25 gem stones, so try to have those ready and avoid spending gem stones for other purposes. This transaction needs to be done only once.
You will also get a Reset Stone for each “game” you complete. With this, you can reel back into lover new games with bonuses. The price for this soft reset climbs up, so avoid resetting immediately.
The library allows researching which takes time to accomplish.
Universities increase all worker levels. Mind the population cap! Observatories produce treasure maps.
In order to get the best bonuses from every new game, hop back into the earlier level. Under the basic buildings, there is a Whole City. These produce various bonuses including building per click, mining per click, refining per click, and the fourth building increases all the above three.
The first three Whole Cities also provide various benefits.
If you can, build all the Whole Cities allowed before more Dragon Statues and different (new game) guilds. Whole Cities provide a fixed boost to clicks. Building guilds afterward yields significantly bigger bonuses.
Here are few miscellaneous tips for smoother progression:
Sailors are useful only in the beginning. Their importance dilutes quite soon close to zero. Avoid spending level-up bonuses on those.
Save treasure gems for grand and majestic chests. Open by clicking common and rare chests. You need to click separately here.
You do not need to cash in level-up bonuses immediately. You can check what is on the plate to choose from for later use (e.g. if you want to complete the Whole City before picking up the bonus).
When you construct Casinos for scratch tickets, have spare gem stones in your backpack. You might need to reroll the ticket and it costs you 3 gemstones on each attempt. You most likely want to have 6x clicker levels instead of 1x sheep wool.
Bank Marble. Even if you think you’re drowning in it. You are not. Have patience with daily stones. After a week, you get the best bonuses.
The daily task doesn’t vanish until you complete it. If you are required to spend stones, try at least combine this requirement with other similar tasks to get the most of it.
There is no cap on wool. A renewable and infinite source of experience. Total reset is a total reset. However, your different stones are converted into gem stones. The maximum amount to get is 3k gem stones. This type of reset might be unavoidable if you decided to skip this guide. You can use sheep stones for discovering new blueprints.