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Vectorio Update Patch Notes on

نشر على 05/23/2024 بواسطة التصحيح بوت لا تعليقات على Vectorio Update Patch Notes on
  • عنوان: Vectorio
  • تاريخ الافراج عنه:
  • المطور:
  • الناشر:
Information about Vectorio is still incomplete. الرجاء مساعدتنا في ملء تفاصيل اللعبة باستخدام هذا نموذج الاتصال.

✅ تم التحقق من المصدر عبر مجتمع البخار

  • عنوان التصحيح: Update v0.2.0c | Available on Experimental
  • تاريخ إصدار التصحيح:

The developer of Vectorio has released a new update for the game on . فيما يلي الأشياء الجديدة التي يجب أن تتوقع رؤيتها أو تغييرها في هذا التحديث الجديد. تم جمع هذه المعلومات مباشرة من الإعلان الرسمي على Steam. 

Hello again!
A new experimental patch is now available for testing! You can access it on the experimental branch by following the instructions below if you wish to get access to the changes and fixes now.

How to opt into experimental:
  • Locate Vectorio in your Steam library
  • Right click and go to “properties”
  • Find the “betas” branch
  • Using the dropdown, يختار “Experimental”
v0.2.0b Experimental Info:
  • Testing Cycle: ~2 weeks
  • Experimental Saves: Enabled
  • Backwards Compatible: Up to 0.2.0
  • Update Type: Experimental Patch
  • Contains Spoilers: نعم

ملاحظات التصحيح

The following is a list of changes pushed to the experimental branch. While changes are usually tested beforehand, please note that some may require further testing to validate.

v0.2.0 Enabled Content:

The follow content has been enabled for testing…

  • New defensive building, Striker, which consumes ammunition to fire seeking missiles. Is available only to the player and can out-range Artillery to help with larger bases.
  • New logistics building, Ammo Forge, used to craft ammunition for other buildings. Will be used heavily in stronger defenses that require some sort of logistical problem to solve in order to use.
General Improvements:
  • Added a new resource X-Ray utility, that lets you see the resources inside of each building across your entire base, all at once. Should help with understanding where resources are going.
  • Added internal storage containers & recipe info to the building UI. Currently there’s no interactivity options for specifying things like filters, but these are in the works.
  • Improved drone reliability by adding more conditional checks before they deploy. This is still being worked on, but there should be a noticeable improvement.
إصلاحات الأخطاء:
  • Re-Added the liquidator back into the research tech tree, as it was missing after the large database changes done over the course of v0.2.0’s development.
  • Fixed drones from doing bad deployments, where they visit targets not in their range.
  • Fixed recipe & tech trees from asking for resources before you actually have unlocked them.
  • Fixed missing recipe icons on the new unlock panel, if they were unlocked following a building.
  • Fixed labs endlessly taking resources that have already been completed in a research tech.
Core Tech:
  • Disconnected the new resource utilities from the resource building entity class. They’ve now been moved to their own composition module which any entity-type can access.

ملحوظة: Due to this change, some resources may be lost when loading into your save for the first time on this build; though it is recommended to start a new save with this build anyways.

Balance Changes

Starting from this patch forward, I will be listing the balancing changes made in greater detail. This will help with understanding why portions of your base may change from update to update, and hopefully get more people engaged with balancing discussions as we move forward.
ملحوظة: Balancing changes aren’t final – it is a continuous cycle of iteration. If you don’t agree with certain changes, please don’t hesitate to let me know!
Shotgunner

  • ↻ Build Cost: Changed from 350 gold -> 120 crystallite
  • ⇩ Utility Cost: Power decreased from 5 -> 3

Reclaimer

  • ↻ Utility Cost: Changed from 8 heat -> 5 قوة

Basic Crafter

  • ⇧ Research Cost: Gold increased from 250 -> 500
  • ⇧ Research Cost: Crystallite increased from 120 -> 250

Builder Port

  • ⇧ Research Cost: Crystallite increased 350 -> 500
    • Research Cost: New cost added, 800 ذهب

Barrier

  • ⇧ Research Cost: Gilded Crystal increased from 800 -> 1200
  • ⇧ Research Cost: Infused Essence increased from 500 -> 800
    • Research Cost: New cost added, 500 iridium

Pulsar

  • ⇩ Research Cost: Gilded Crystal reduced from 3500 -> 2500
  • ⇧ Research Cost: Infused Essence increased from 800 -> 1800
    • Research Cost: New cost added, 500 atomic alloy

Turbine

  • ⇧ Research Cost: Gilded Crystal increased from 1500 -> 3500
  • ⇧ Research Cost: Infused Essence increased from 500 -> 2500
  • ⇧ Research Cost: Atomic Alloy increased from 800 -> 1200

Crystallite

  • ⇧ Research Cost: Gold increased from 120 -> 250

جوهر

  • ⇧ Research Cost: Gold increased from 500 -> 1000
  • ⇧ Research Cost: Crystallite increased from 500 -> 1000

Infused Essence

  • ⇧ Research Cost: Crystallite increased from 500 -> 1000
  • ⇧ Research Cost: Essence increased from 500 -> 1000

For now I want to leave the resource changes here and see how they feel, before proceeding with the remainder of the tree. This means future techs may have strange costs to them compared to these.

لمعرفة المزيد حول هذا التحديث الجديد, تأكد من المصدر الرسمي المذكور أعلاه.

ملاحظات التصحيح العلامات:Vectorio

آخر الملاحة

المنشور السابق: STAR WARS™: Battlefront Classic Collection Update Patch Notes on
المشاركة التالية: Spartan Firefight Update Patch Notes on

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  • عنوان: Vectorio
  • تاريخ الافراج عنه:
  • المطور:
  • الناشر:
Information about Vectorio is still incomplete. الرجاء مساعدتنا في ملء تفاصيل اللعبة باستخدام هذا نموذج الاتصال.

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