✅ تم التحقق من المصدر عبر مجتمع البخار
- عنوان التصحيح: إصدار 0.6.11: A few important bug fixes
- تاريخ إصدار التصحيح: أبريل 8, 2024
The developer of Together in Battle has released a new update for the game on April 8, 2024. فيما يلي الأشياء الجديدة التي يجب أن تتوقع رؤيتها أو تغييرها في هذا التحديث الجديد. تم جمع هذه المعلومات مباشرة من الإعلان الرسمي على Steam.
Hey all! Just a small update here to push a few bug fixes (including one critical one that can break the game in rare instances). Here’s the change list:
- مُثَبَّت: the AI would get locked into an infinite loop when swimming with proc gen units generated with the Swimmer trait.
- مُثَبَّت: the counterattacks icon did not display correctly when providing in-shop explanations for why characters wanted Vengeful weapons.
- مُثَبَّت: a range error occurred when a stone golem threw a flying character.
- completely overhauled the way the game deals with parabolic movement to improve performance on slower systems (and to thereby avoid weird issues with assassin Leap arcs visibly lagging behind everything else).
- rewrote the way that the game times combat sequences to end after zooming out the combat camera so as to avoid issues arising from the slowdown in Unity animations on lower-end machines.
- cleaned up the timing on character “hop” animations when changing elevation.
- received a revised smile for the blacksmith portrait. (The original was just too awkward to use.)
- balance change: reduced the number of green allied caravan guards that spawn during caravan defense missions from 4 ل 3.
- balance change: reduced the chance of a Whetstone appearing in the shop during a given visit from 33% ل 10%.
- fixed for version 0.6.11a: due to recent changes in the AI code, the game would throw a null error if an enemy drowned to death at the start of the AI’s turn.
I’ll be focused on creating new battles for the update proper near the end of the month. Until then!
–Craig
لمعرفة المزيد حول هذا التحديث الجديد, تأكد من المصدر الرسمي المذكور أعلاه.