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Star Traders Frontiers – How to Generate More Than +$15M Easily

نشر على 01/10/2024 بواسطة burnhj لا تعليقات على Star Traders Frontiers – How to Generate More Than +$15M Easily
  • عنوان: Star Traders: Frontiers
  • تاريخ الافراج عنه: أغسطس 1, 2018
  • المطور: Trese Brothers
  • الناشر: Trese Brothers

This guide will show you how to easily generate more than  +$15M from Exploring in Ten Years in Star Traders: Frontiers.

يثبت

I’ve discovered many things about how Star Traders: Frontiers operates, especially concerning effective trading, hiring combat crew members, and creating the best maps. في هذا الدليل, I’ll revise my initial work and explain thoroughly how you can make a lot of money through Exploration.

110 – THE GOAL – By the start of Year 11 (220.01) generate +$15M in credits from Exploring.

120 – STARTING TEMPLATE – This build is for a Non-Combat Explorer Captain. The primary purpose of your captain is to negotiate the sale of Rare Trade Goods (RTGs) at Black Markets and Exchanges. بالإضافة إلى ذلك, the Explorer Captain Trait Overkeen doubles your chance of drawing Xeno Artifact cards while Exploring.

أ – CONTACTS

  • #1 – Prospector – Offers Explorer recruits and can purchase Scientific Intel. Explorer crew members are critical to your Exploration operations.
  • #2 – Gestalt Explorer – Offers Exo-Scout recruits and can purchase Scientific Intel. Exo-Scout officers will serve as the core of your Combat Crew Team.
  • #3 – Fixer – Offers السوق السوداء access, sells Specialist Gear, and can purchase إنتل.
  • #4-#8 – <<Your Choice>> – Any Starting Contacts of your choice. I recommend contacts that offer السوق السوداء access to open more sales locations.

ب – SKILLS

  • +10 Negotiate
  • +5 Doctor

ج – ATTRIBUTES

  • Strength = 12
  • Quickness = 12
  • Fortitude = 12
  • Charisma = 12 + 12 = 24
  • Wisdom = 12 + 18 = 30
  • Resilience = 12

د – SHIP

  • Reach Vindex – أي “د” Priority ship will do, but the Reach Vindex is the best!

ه – EXPERIENCE

  • Useless – always an “ه” priority for me.

130 – LAUNCHING THE GAME – Use the following settings when launching your game:

  • CHANGE MAP – Use a Custom Map for this run. Copy the following Map Seed onto your clipboard: st-v02-18-2-172958035 On the “Prepare Your Captain” screen click “Change Map” ثم “Create New Map”. Click on the three dots under “Enter a Seed” to upload the map seed, name the map whatever you like at the bottom of the page, then click “Save Map”.
  • CHANGE FACTION – يستخدم Javat for this playthrough.
  • CHANGE DIFFICULTY – Pick any difficulty of your choice. I typically play on HARD, because it allows for all Unlocks but is a bit more forgiving of minor mistakes than IMPOSSIBLE.
  • انقر “نعم” ل MANUALLY ASSIGN TALENTS.
  • Skip the Intro if you want.
  • Prepare your captain’s appearance however you want.

140 – CUSTOM MAP – This map is ideal for a Javat Exploration playthrough for several reasons:

  • Faction Zones – Your initial area, Savant’S Edge, features only three Javat Zones – Javat Prime, Ottrusca Holding, and Bruklyn Capital. These zones are closely grouped in the lower right corner of the map, making it easy to handle many “Prove Your Charter” Missions in the first six months. علاوة على ذلك, all three sites are Tradeaway Zones with a Trade Law of 3 and high Economy Ratings, creating excellent opportunities to sell valuable cargo on the Exchange.
  • Starting Contacts – Your starting contacts, the Prospector, Gestalt Explorer, and Fixer, are all situated at Javat Prime. This planet offers exceptional opportunities for recruiting formidable Combat Crew members.
  • السوق السوداء – The access to the Black Market (via your Fixer) at a Tradeaway Zone like Javat Prime allows you to sell your Rare Trade Goods at premium prices.
  • Rival Faction – بشكل ملحوظ, your initial quadrant connects only to one other quadrant – Farfallen Rim. Consequently, your rival faction will consistently be the Indies! Calagan Faen ensures a steady stream of missions that pit you against the Independents, a fantastic advantage as completing these missions won’t cause you to lose Faction Rep.

Starting Crew & Officers

210 – TRAIT CHECK – When you start a new game, the first essential step is to examine the Traits of your Initial Crew. It’s crucial to retain your starting Crew Dogs (2س), E-Techs (4س), Mechanic (1س), and Pilots (4س) throughout the entire game. Focus on checking how many of them possess the Diggermind or Scrounger Traits. If you don’t have at least 2-3 crew members with one of these traits, it might be wise to RESTART the game.

  • Diggermind – Exhibiting a natural talent for digging, individuals with this trait gain +10% on Raw resource, نادر, and Artifact rewards during Exploration (maximum 30%). بالإضافة إلى ذلك, they receive a +2 Fortitude boost.
  • Scrounger – Individuals with this trait are naturally avid seekers, earning a +10% increase in rewards during Exploration. علاوة على ذلك, they enjoy a +25% bonus to Prevent Craft Maintenance Points.

220 –STARTING CREW – ومن المثير للاهتمام, at the beginning of the game, your ship doesn’t start directly over a planet but rather hovers in the vastness of space. بشكل ملحوظ, your Starting Quadrant poses a 16 DANGER RATING. Consequently, before navigating your ship, it’s crucial to instruct your crew members in as many Skill Saves as possible. Once this training is done, journey to a nearby planet and implement the following alterations to your Standard Crew:

  • Dismiss 4x Gunners
  • Dismiss 1x Pistoleer
  • Dismiss 2x Soldiers
  • Dismiss 1x Swordsman
  • يضيف 4x Crew Dogs
  • يضيف 2x Gundeck Bosses (available at Military >6)
  • يضيف 1x Mechanic (available at Starport >7)
  • يضيف 1x Navigator (available at Spice Hall >5)
  • يضيف 2x Pilot (available at Starport >4)

Here are the recommended المواهب for your starting Standard Crew:

  • 6x Crew Dogs – 6x Safety Protocols – SHIP OPS Skill Save.
  • 4x E-Techs – 4x Hotwire – ELECTRONICS Skill Save.
  • 2x Gundeck Bosses – 2x Snarling Judgment – INTIMIDATE Skill Save.
  • 2x Mechanics – 2x Careful Testing – REPAIR Skill Save.
  • 4x Navigators – 2x Read Charts – NAVIGATION Skill Save; 2x Exacting Design – TACTICS Skill Save.
  • 6x Pilots – 4x Expert Maneuver – PILOT Skill Save; 2x Sure Landfall – Lands efficiently on a World.

230 – STARTING OFFICERS – Here are the recommended Jobs & المواهب for your Starting Officers.

1x CAPTAIN – Explorer / Smuggler / Merchant

  • Your Captain will provide value Trading and Ship Combat Avoidance Talents.
  • Illicit Notoriety (S1) – Always access one level higher at the Black Market.
  • Backroom Deal (S1) – Replace Black Market Risk card with Market Access Card.
  • Bootleg Profits (S5) – Increases/decrease Black Market sales/purchase price by 20% + Negotiate Skill.
  • Faked Signature (S5) – Reduces hostility of Bounty Hunters.
  • Forged Permit (S5) – Reduces hostility of Military Officers, Zealots, and Spies.
  • Righteous Profits (M8) – Increases/decrease Exchange sales/purchase price by 10% + Negotiate Skill.

1x Engineer –Engineer / Mechanic / Scavenger

  • Reduce the price of Ship Purchases and Component Upgrades.
  • I recommend replacing your starting Engineer Officer with a high-level Scavenger recruited from your Fixer Starting Contact as quickly as practical.
  • Port Maintenance (E1) – Repairs ship components during landing.
  • Assisted Installation (E5) – Discounts Component Upgrade by 10% + Repair.
  • Hard Bargain (E8) – Discounts Ship Purchase by half your Repair.
  • Helpful Hands (M8) – Discounts Component Upgrade by 10% + Repair.

1x Doctor – Doctor / Quartermaster / Commander
1x Quartermaster – Doctor / Quartermaster / Commander

  • These two Officers provide Skill Saves and enhance boost your Recruits.
  • Medical Staff (D1) – DOCTOR Skill Save.
  • Stern Leader (Q1) – COMMAND Skill Save.
  • Discerning Glance (C1) – Boosts Recruits.

The First Two Year (210.03 – 212.03)

310 – “PROVE YOUR CHARTER” / SAERE VENTO MISSION RUSH – For the first two years you’re going to follow the exact same steps described in the original Millionaire Explorer Guide:

  • Main Story Mission – Compelling Passenger
  • Main Story Mission – Arbiter Escort
  • “Prove Your Charter” Missions
  • Main Story Mission – At Faen Court
  • Main Story Mission – Arbiter Neutrality
  • Main Story Mission – Delayed Settlement
  • “Alliance” Missions

310 – ADDITIONAL MISSIONS – Alongside the missions mentioned earlier, don’t hesitate to undertake numerous easy missions provided by Calagan Faen. These missions consistently involve the Indies, and completing them doesn’t result in Faction Rep loss.

Especially, prioritize finishing the Story Mission Prime Pilgrimage. This accomplishment will introduce a High Princess Contact on Javat Prime, significantly lowering the purchase price of ships on this planet by 10%.

320 – STATUS CHECK – END OF YEAR TWO (212.03) – بواسطة 212.03 you should have the following:

  • Reach Vindex with several additional Passenger Cabins and Prison Cells.
  • The full crew outlined above (المستويات 8-10).
  • $800-1,000K in the bank.
  • 200-300 Faction Reputation with your starting Faction.
  • High Personal Reputation + Influence with each of the four initial Contacts in your Starting Quadrant.

Building Your Ship

410 –REPLACE YOUR ENGINEER – Before you proceed to purchase and upgrade your ship, having a high-level Engineer/Mechanic/Scavenger proves beneficial. I suggest letting go of your Starting Engineer and recruiting a high-level Scavenger through your Fixer Contact. Ensure to train talents that reduce Ship and Component costs.

420 – PICKING YOUR SHIP – Once you have the necessary funds, head to Javat Prime and acquire a Vrax Hauler. Keep it in Dry Dock and queue up your upgrades while you engage in various missions. Once the upgrades are finished, switch to the Vrax and sell your Reach Vindex for $375K.

VRAX HAULER

  • يكلف: $348.2ك (with 8% Hard Bargain discount & 10% High Princess discount)
  • Max Officers: 5
  • Max Crew: 30
  • Base Fuel: 100
  • Small Components: 10
  • Medium Components: 7
  • Large Components: 4

421 – LARGE COMPONENTS

  • Hull Plating 1 -> Cargo Hold 1 [$39K/12 Weeks]
  • Increases your Cargo and Fuel capacity.

422 – MEDIUM COMPONENTS

  • Barracks III -> Barracks IV [$42K/9 Days]
  • Increases your Crew capacity to 30.
  • Basic Medical Bay -> Resource Processor [$99K/1 Week]
  • Greatly increases your Exploration yields.
  • الصواريخ & Mass Dampener -> 3x Storage Holds [$42K/6 Weeks]
  • Increases your Cargo capacity by 25 كل.

423 – SMALL COMPONENTS

  • Weapon Locker A1 -> Weapon Locker A6 [$329K/1 Week]
  • You want the best weapons for Crew Combat. أنت’ll need to find an Urban Zone with 10 Military to purchase this component.
  • Phoenix Lance -> Officer Cabin [$9K/4 Days]
  • Increases your Officer capacity to 5.
  • Imperator PC-1 -> Storage Cache [$16K/3 Weeks]
  • Increases your Cargo capacity by 10.
  • 2x Hellfire Torpedoes -> 2x Mass Dampener 1’ق [$21K/3 Days]
  • Increases your Officer capacity to 5.

Building Your Crew

510 – COMBAT CREW – To assemble your optimal Combat crew, the initial step involves training multiple officers with recruit-boosting talents such as the Military Officer’s Recruiter’s Eye and the Commander’s Discerning Glance. Follow these steps:

  • Dismiss 1x Scavenger/Engineer/Mechanic officer.
  • Dismiss 2x Doctor/Quartermaster/Commander officers.
  • Promote 2x Crew Dogs to officers.
  • Promote 2x Navigators to officers.

ملحوظة: Promote crew members you don’t mind losing, and if possible, choose crew with negative traits.

Train each newly promoted officer to Level 1 Commander for the talent Discerning Glance and to Level 5 Military Officer for the talent Recruiter’s Eye. This provides you with a total of 8 recruit-boosting talents. Head to your Gestalt Explorer Starting Contact and get ready to recruit your Combat Crew.

511 – BEST ATTRIBUTES – You want to recruit combat crew officers with great Attributes. The following factors impact the Attributes of your recruits:

Planet/Zone Ratings – These have a HUGE impact on recruit attributes:

  • Zone Military Rating impacts قوة
  • Zone Economy Rating impacts Charisma
  • Zone Population Rating impacts Quickness
  • Zone Government & Trade Law Ratings impacts Wisdom
  • Zone Military Rating impacts Fortitude
  • كوكب Danger Rating impacts Resilience (higher danger is better!)
  • بالإضافة إلى ذلك, Zone Population Rating has a small impact on all attributes

Recruit Boosting Talents – On average, these talents add an additional +20-25 attribute points to each new recruit. اِتَّشَح’t hire a new combat crew recruit without one!

Recruit Level – On average, a Level 16 Recruit has an additional +6 attribute points when compared with a Level 1 Recruit.

Recruited as Officer – On average, a character recruited directly as an officer has an additional +6 attribute points when compared with a recruited crew member.

Faction-Specific Jobs – Each faction has a specific job that gets an additional +3 attribute points:

  • Javat Exo-Scouts
  • De Valtos Swordsmen
  • Steel Song Blade Dancers
  • Rychart Saboteurs
  • Cadar Shocktroopers
  • Moklumnue Merchants
  • Thulun Diplomats
  • Alta Mesa Wing Leaders
  • Zenrin Bodyguards

Attributes from Traits – These attributes have a semi-random distribution, although certain factions are more prone to getting specific traits than others.

As an experiment, I enlisted around 50 Exo-Scouts at levels 16-19 on Javat Prime using my Gestalt Explorer contact on this map. Each was recruited as a crew member (not an officer) with recruit-boosting talents. Here are the average attributes I observed:

  • قوة – 21
  • Charisma – 26
  • Quickness – 20
  • Wisdom – 26
  • Fortitude – 23
  • Resilience – 21

512 – RECRUITING YOUR COMBAT TEAM – Recruit several Exo-Scouts as crew members until you get four you really like. Dismiss your Commander/MO Officers and promote THREE of your Exo-Scouts to Officers. I recommend the following build for your Combat Crew Team:

  • SLOT 1 – Shocktrooper / Xeno Hunter / Exo-Scout – Snubber + Heavy Armor
  • SLOT 2 – Combat Medic / المخرب / Exo-Scout – مسدس + Heavy Armor
  • SLOT 3 – Combat Medic / المخرب / Exo-Scout – مسدس + Heavy Armor
  • SLOT 4 – Exo-Scout (Non-Officer) – Assault Rifle + Med Armor

Be sure to equip them with Thraul Injectors from your Fixer contact to improve their Initiative in combat.

520 –EXPLORER CREW – Dismiss your two Gundeck Bosses and recruit eleven (11) Explorers. Teach your Explorers these talents:

  • Makeshift Repairs (E5) – Repair ship upon Wilderness Zone Landing.
  • Rarest Find (E11) – While Exploring replace a risk card with a RTG reward card.
  • Digging Deeper (E11) – While Exploring increase rewards by 30% + Explorer Skill.

521 –EXPLORER OFFICER – Select the Officer with the largest bonus to Explore Skill and promote them to an Officer position. Increase the Explorer job to Level 5 ل Artifact Profiteer, add five levels of Xeno Hunter for Macabre Harvest, and pour the rest of their levels into Scientist for Sample Analysis and Doctor saves.

Exploration Runs

610 – EXPLORATION OPERATIONS – With a freighter boasting 180 Cargo Capacity, a robust Combat Crew Team, and a surplus of Explorers to enhance your Exploration endeavors, it’s time to embark on Exploration Runs. Choose a Wild Zone and initiate your exploration, using the Talent Rarest Find every round until it’s no longer available. If the Zone depletes, shift to a different one. شخصيا, I periodically load my ship with Rare Trade Goods and deposit them into a common Wilderness Zone in Savant’s Edge. This establishes an “RTG Bank” that proves crucial when it’s time to sell your goods.

For your reference, here are the Wilderness Zones near your Starting Quadrant. Whenever possible, coordinate Mission Runs with Exploration efforts in these quadrants:

SAVANT’S EDGE – Starting Quadrant

  • Gulgutux Delta – 10 استكشاف / 9 Richness / 8 Danger
  • Kambria Ruins – 8 استكشاف / 1 Richness / 10 Danger
  • Rudulvan Ice Wastes – 1 استكشاف / 3 Richness / 5 Danger

FARFALLEN RIM – 1 Jump Away

  • Hills of Ghactllli – 4 استكشاف / 2 Richness / 9 Danger
  • Tennath Wastes – 4 استكشاف / 3 Richness / 10 Danger
  • Ihaca Basin – 6 استكشاف / 2 Richness / 8 Danger
  • Ninth Kingdom – 2 استكشاف / 6 Richness / 10 Danger

KULLO SPIRAL – 2 Jumps Away

  • Dragon Moor – 5 استكشاف / 8 Richness / 4 Danger
  • Mulkor Mesa – 10 استكشاف / 10 Richness / 9 Danger

PAREJA GAP – 3 Jumps Away

  • Ogorlit Delta – 4 استكشاف / 10 Richness / 6 Danger
  • Kinonas Sands – 7 استكشاف / 10 Richness / 4 Danger
  • Cathedral Swamps – 1 استكشاف / 8 Richness / 2 Danger

620 – SELLING YOUR WARES – Once you have enough goods of a single type to fill your cargo hold it’s time to find the best place to sell it. Make sure your sales boost talent if off cooldown before you go to the market:

KRAESLINE SHARDS

  • Sales Location: Javat Prime / Savant’S Edge
  • Market Type: السوق السوداء (Fixer Contact)
  • Sales Price: $13,593 / وحدة
  • Boost Talent: Bootleg Profits (قبطان) – profit increased by 20% + Negotiation Skill

IRIDLAENTINE

  • Sales Location: Gamma Capital / Farfallen Rim
  • Market Type: Exchange
  • Sales Price: $7,250 / وحدة
  • Boost Talent: Righteous Profits (قبطان) – profit increased by 10% + Negotiation Skill

PRUVIA BLOOMS

  • Sales Location: Javat Prime / Savant’S Edge
  • Market Type: السوق السوداء (Fixer Contact)
  • Sales Price: $4,200 / وحدة
  • Boost Talent: Bootleg Profits (قبطان) – profit increased by 20% + Negotiation Skill

KONGON LOCUSTS

  • Sales Location: Bandar Haven / Hope Swathe
  • Market Type: Exchange
  • Sales Price: $2,484 / وحدة
  • Boost Talent: Righteous Profits (قبطان) – profit increased by 10% + Negotiation Skill

TERROX XENO ARTIFACTS

  • Sales Location: Javat Prime / Savant’S Edge
  • Market Type: السوق السوداء (Fixer Contact)
  • Sales Price: $4,757 / وحدة
  • Boost Talent: Artifact Profiteer (Explorer Officer) – profit increased by 25% + Explore Skill

KAFFANGE ROYAL JELLY

  • Sales Location: Javat Prime / Savant’S Edge
  • Market Type: السوق السوداء (Fixer Contact)
  • Sales Price: $2,362 / وحدة
  • Boost Talent: Bootleg Profits (قبطان) – profit increased by 20% + Negotiation Skill

KLOXIAN MEDICAL BAYS

  • Sales Location: Javat Prime / Savant’S Edge
  • Market Type: السوق السوداء (Fixer Contact)
  • Sales Price: $7,000 / وحدة
  • Boost Talent: Bootleg Profits (قبطان) – profit increased by 20% + Negotiation Skill

CADAVOST PLATING

  • Sales Location: Rinze Mining Camp / Farfallen Rim
  • Market Type: Exchange
  • Sales Price: $4,698 / وحدة
  • Boost Talent: Righteous Profits (قبطان) – profit increased by 10% + Negotiation Skill

630 – MAXIMUM EFFICIENCY – Maximum efficiency is reached when your Explorers hit Level 21 and learn the Rank 15 Talent Unstoppable Hunt. Now you can reroll any Exploration hand that doesn’t start with a RTG or a TXA card. Combined with the Rarest Find talent, you can now guarantee that ever hand has at least two RTG / TXA card.

640 – THE END OF EXPLORATION – After ten years of playing you should have generated +$15M in credits, allowing you to purchase and upgrade any ship that you want!

هذا كل ما نشاركه اليوم من أجل هذا Star Traders: Frontiers مرشد. تم إنشاء هذا الدليل وكتابته في الأصل بواسطة burnhj. في حالة فشلنا في تحديث هذا الدليل, يمكنك العثور على آخر تحديث باتباع هذا وصلة.

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  • عنوان: Star Traders: Frontiers
  • تاريخ الافراج عنه: أغسطس 1, 2018
  • المطور: Trese Brothers
  • الناشر: Trese Brothers

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