Want to get more resolution in Shin Megami Tensei III Nocturne HD Remaster? في هذا الدليل, we will be sharing with you the steps on how to change the internal render resolution to an arbitrary setting beyond 1080p.
ملخص
Fixing this day 0 abandonware, one setting at a time. افتراضيا, the internal render resolution of Nocturne’s “HD” Remaster can only be toggled between 360p, 720ص, and 1080p, regardless of your display resolution, e.g. even by setting your screen resolution to 4K you can still render at most 1080p with a superimposed 4K HUD.
تنصل: At the time of writing, it is unclear how these changes translate into native Unity3D settings, whether this interaction is intended and whether it will break things – all I know is that it looks good.
Prerequisites
- Hex editor (I used HxD for this)
- Some basic understanding of how to use your hex editor
How to Change
خطوة 1: Navigate to the game directory (right-click, browse local files).
خطوة 2: Backup GameAssembly.dll. Open GameAssembly.dll in your Hex editor.
خطوة 3: Search for the following hex value.
80 07 00 00 C7 03 38 04 00 00
Modify as follows:
00 1ه 00 00 C7 03 E0 10 00 00
خطوة 4: Search for the following hex value.
80 07 00 00 BF 38 04 00 00
Modify as follows:
00 0و 00 00 BF 70 08 00 00
خطوة 5: Save, launch the game, set render scale to عالي.
تعليقات
80 07 00 00 = 1920 38 04 00 00 = 1080
In Step 3, I am fairly confident that this is the internal render resolution associated with the High in-game setting (4-byte word size). لذلك, we set it to 8K.
In Step 4, it is currently unclear how this pair of numbers relates to Nocturne’s rendering pipeline, but changing them is required for satisfactory results. I have noticed that setting this resolution equal to or higher than the render resolution may slightly break character rendering, whereas setting it to 4K works well.
If you want to set your own custom res, be mindful of the Endianness when converting with an engineering calculator.
هذا كل ما نشاركه اليوم من أجل هذا Shin Megami Tensei III Nocturne HD Remaster مرشد. تم إنشاء هذا الدليل وكتابته في الأصل بواسطة The Rhythm Thief. في حالة فشلنا في تحديث هذا الدليل, يمكنك العثور على آخر تحديث باتباع هذا وصلة.