تخطى الى المحتوى
أعمال الشغب

أعمال الشغب

  • بيت
  • أخبار
  • خطوط إرشاد
  • أدلة الفيديو
  • ملاحظات التصحيح
  • بلغ عن سوء معاملة
  • تبديل شكل البحث

Northgard Update Patch Notes on April 4, 2024

نشر على 04/08/2024 بواسطة التصحيح بوت لا تعليقات على Northgard Update Patch Notes on April 4, 2024
  • عنوان: Northgard
  • تاريخ الافراج عنه: يمشي 7, 2018
  • المطور: Shiro Games
  • الناشر: Shiro Unlimited

✅ تم التحقق من المصدر عبر مجتمع البخار

  • عنوان التصحيح: Beta Patch Notes for 04/04/2024
  • تاريخ إصدار التصحيح: أبريل 4, 2024

The developer of Northgard has released a new update for the game on April 4, 2024. فيما يلي الأشياء الجديدة التي يجب أن تتوقع رؤيتها أو تغييرها في هذا التحديث الجديد. تم جمع هذه المعلومات مباشرة من الإعلان الرسمي على Steam. 

v3.3.25.37385-public-beta

Hello players!

Following your feedback, نحن’ve made a few new adjustments to the new foes and map generation. We also want to take this beta to introduce new balancing changes and tweaks to some clans and to the way you gain positive relations with ally clans.

Foes

_We’ve noticed many of you expressing disappointment at the fact that the Bear and Boar units are more or less equivalent, with the same overall power and behavior. نحن’ll try to address that by making the Boar a stronger and more aggressive unit than the Bear, so both represent different challenges.
With those new changes, the bear becomes the more resistant tanky unit, requiring lots of damage to go down, while the Boar is the more aggressive unit, dealing heavy blows your units must tank long enough to kill the creature._
Boar stats

  • 15 Atk (12 previously)
  • 110 HP (100 previously)
  • 8 Def (8.5 previously)
  • 5 Moves Speed (3.5 previously)

Map generation

After the previous changes we made to the wild units spawned in the zones around the clan Town Halls, some of you have (rightfully) pointed out that having the same power spread across 3 zones or 4-5 zones did not result in equivalent starts in terms of difficulty. لذا, we adjusted the way the foes are spawned to take the number of zones available to the clan into account.
[expand type = details]

Spawn hostility
  • The overall number of hostile units close to a clan’s Town Hall will now also depend on the number of zones in contact with the clan’s starting zone.
    [/expand]

Balancing

Diplomacy

Those changes are based on feedback made during the previous balancing patch we discussed with players on Discord. لكن, we didn’t have the time to implement and test them properly before the previous patch’s release, so we’re pushing them now.
The idea behind those changes is to reward actions that benefit ally clans with a gain of relations with them, especially for actions taken by support clans like Squirrel and Stoat.

عام

  • When feasting for their team, a clan improves its relationship with all the affected ally clans. (Relation is passively enhanced for the entire length of the Feast)

Squirel

  • Meals prepared by the Squirrel for their allies improve their relationship with the affected clans. (Passively increases while the Meal is ongoing)
  • Rumor-Mongering now also increases all relation gains by +100%. (Offering Well, Trade-Routes, Gift-Routes, Rumor-Mongering passive effects, و Meals).
  • Rumor-Mongering passive relation gains have been readjusted to remain identical to the previous value even when multiplied with this new effect.

Stoat

  • When collecting a Levy for their team, the Stoat clan improves their relationship with all the affected clans. (Passively increases while the Levy is ongoing)
حصان

نعم, نحن’re making changes to the Horse clan. I know we said repeatedly we wouldn’t, but here we are. Do not expect anything too crazy, رغم ذلك. Our goal with those changes is mainly to reduce the gap between a good and a bad Horse start. We want to ensure the clan gets its warchiefs fast enough to avoid falling behind in a no-ruin, no-shipwreck situation. While not snowballing like crazy and becoming unstoppable in a situation with two ruins or more.

  • Both Warchiefs now cost only 100 Kröwns to recruit (150 previously).
  • Horse clan when exploring Ruins and Shipwrecks will only get half of the Kröwns any other clan would get.
  • But they also extract ore from those.

    • Exploring a Ruin provides +5 الحجارة.
    • Exploring a Shipwreck provides +5 حديد.
الغراب

Since the previous changes on the Raven, نحن’ve seen many complaints about the toxicity of the “Giant spam” – a move consisting of building the Raven Relic and constantly sending raids of just 1 mercenary + 1 giant. Thus keeping the raid cooldown at its lowest while harassing and dealing massive blows to the targeted clan(ق) economy.
We agree with this sentiment, and we want to make it less efficient while also allowing the targeted clans to punish the Raven by countering and fighting back against the raids.

  • Each mercenary killed during a raid increases the raid cooldown of the zone by +30 ثواني.
  • Sons of Hrymr (giants) power depends on the number of mercenaries sent with them.

    • Sent with a full raid of 6 mercenaries, their power will be the same as currently.
    • Sent with only 1 mercenary, they have only a fraction of their max resistance.

      • 50 HP (بدلاً من 100 max)
      • 6 Def (بدلاً من 12 max)
  • Killing a Son of Hymir sent on a raid increases the raid cooldown of the zone by +120 ثواني.
Ox

Not really a balancing change, but more of a quality-of-life tweak we forgot to allow for the City Building of the Ox.

  • After unlocking City Building, zones can be improved even if they do not contain the maximum number of buildings.

Improvements

Many optimizations made to betther the game fluidity

AI
  • Improved the defense behavior.
  • If the AI is attacked by a player, its military units stop whatever they are doing, and go defend right away.
  • If the AI is attacked by foes, it use the right amount of civilian to defend itself.
  • Improved a lot the Eagle AI : it stays on a recently cleaned zone to benefit from the boneyard heal + it can scout its treasures.

Bugfixes

  • Silos can be built on shores without problems.
  • Norms can produce lore outside their territory
  • المملكة – الوصي’s military path send militia
  • Mimirsbrunn – Loading a save after unlocking Mimirsbrunn will not allows to pick any lore
  • Stoat – Fixed Peon not healing on the Town Hall
  • Lynx – Caring Siblings doesn’t heal Lynx and Mielikki on enemy territory

known issues

  • Stoat – Relation grant with a levy give too much relation (should be +0.8 ل 30% levy)
  • Squirrel – Rumor-mongering doesn’t increase relation granted with a meal
  • Concede doesn’t kill a player

Other

  • investing foes disappearances in strange rituals

لمعرفة المزيد حول هذا التحديث الجديد, تأكد من المصدر الرسمي المذكور أعلاه.

ملاحظات التصحيح العلامات:Northgard

آخر الملاحة

المنشور السابق: Relationship Anarchy Update Patch Notes on April 4, 2024
المشاركة التالية: Wormhole Adventurer Update Patch Notes on April 4, 2024

ترك الرد إلغاء الرد

لن يتم نشر عنوان بريدك الإلكتروني. تم وضع علامة على الحقول المطلوبة *

  • عنوان: Northgard
  • تاريخ الافراج عنه: يمشي 7, 2018
  • المطور: Shiro Games
  • الناشر: Shiro Unlimited

تنصل

ويستمد كل محتوى استشهد من مصادرها الخاصة. إذا كنت تعتقد أننا استخدمنا المحتوى الخاص بك دون إذن, تأكد من الوصول إلينا وسنأخذ الأمر على محمل الجد.
  • معلومات عنا
  • اتصل بنا
  • سياسة الخصوصية
  • شروط الخدمة

حقوق النشر © 2025 أعمال الشغب.

مشغل بواسطة PressBook News وورد موضوع