A build-order guide, intended to help players of all skill levels get the best start possible. It covers what to build, and how to secure the resources you need, before Wave 1, for high income AND a strong defense. The video will walk (or sprint) you through builds that work for each Faction and all difficulty levels, including Nightmare, as well as for both Unit defense and Ballista Tower defense. You’ll find everything you need to know, and a bunch of stuff you didn’t, داخل! Also included is a simple list of instructions, which you can copy for your own use.
قال ذلك, I highly encourage everyone to experiment for themselves BEFORE consulting this guide, as exploration and discovery are integral parts of the fun of these games!
Volatist/Rebel Build Orders
*This BO expects early Huts to get 10 طعام, و 2 Lumber spots totaling 36+ Wood income. These are easily achievable but, on occasion, you may not find enough Wood in time. إذا حدث هذا, restart.
*Do not use Aeli’s Guard before upgrading Keep (Guard costs 3 upkeep; messes up the build)
*Numbered steps denote Turns, or Tax Cycles
Aelis/Rebels; 24 صيانة, 3 Soldiers, 3 Archers
1 (Day 1): House – Clear around forests until finding 2 Wood spots totaling 36+
2: انتظر
3: Lumber Camp (delay about 20% through gold cycle, for easier timings)
*else: منازل 4,5 (follow “ح” order)
4: House
ح) انتظر
5: Lumber Camp 2 (place immediately)
ح) Lumber Camp 1 (Delay until Gold 1/2 along; important for later timings)
6: House
ح) Lumber Camp 2
7: Stone Mine (delay about 20% through gold cycle, for easier Worker transfer)
ح) Lumber Camp 3 (Place IMMEDIATELY)
8: انتظر | Don’t summon Guard until after Keep
ح) انتظر
9: Stone Mine 2 (place quickly)
ح) Stone Mine 1 & Hut 1 (within 3 tiles of 2nd Stone, if using Fog modifier)
10: انتظر – Assign 1 unit to each exposed building
ح) انتظر
11 (Night 1): Keep
ح) Stone Mine 2 & House 6
12: Borrow 2 Mine Workers
13: 2 Huts
14: 2 منازل (when Keep/Huts pop)
15: Workshop (when Houses pop), Return Mine Workers
16: 3 منازل
17 (Day 2): Lumber Camp (place quickly; in 1st 20% of wood cycle)
18: 2 Huts
19: Lodge Research, House (when Hut pops)
20: 3 Huts
21: House Upgrades (when Research pops)
22: if Ballista run: Warehouse (when Wood pops)
if Unit run: Lumber Camp, Unit Upgrade (follow u)
23: Lodge; Distribute guards to entrances
u: Lodges/Huts
24: Stone Mine, Lumber Camp (place both quickly)
u: Lodges/Huts
25 (Night 2): Lodge/Hut until 1.5 mins from DN; Storehouse 2 within 4 المنعطفات; Research Ballista
u: Barracks (constant production); Lodges/Huts until 40s out; Research Sconce before Wave 1
Order Builds
Edwin/Order; -28u, 2 Pikes, 2 Soldiers, 2 Archers
1 (Day 1): House – Clear around forests until finding 2 Wood spots totaling 36+
2: انتظر
3: Lumber Camp (عن 20% through gold cycle, to make timings easier)
4: House
5: Lumber Camp 2 (place immediately)
6: انتظر
7: Stone Mine (عن 20% through gold cycle, to make Worker transfer easier)
8: انتظر
9: Stone Mine 2 (place quickly)
10: في 50 خشب, Transfer 4 Workers from Wood to Stone
11 (Night 1): Keep
12: Borrow all but 2 Mine Workers, Refill Lumber Camp
13: 1 House, 2 Huts (when Wood ready)
14: 3 منازل (when Keep pops)
15: House (place quickly), Return Workers to Mines
16: Workshop
17 (Day 2): Lumber Camp (place quickly; in 1st 20% of Wood cycle)
18: House, 2 Huts
19: Lodge Research (when Shop finishes)
20: 4 Huts (place quickly)
21: 3 منازل
22: Upgrade all Houses (بسرعة)
23: Lumber Camp
24: if Ballista run: Warehouse; Distribute guards to entrances
if Unit run: Lodges/Huts until 40s from Wave
25 (Night 2): Lumber Camp, Hut, Lodge
u: Barracks (constant production); Lodges/Huts until 40s out; Research Sconce before Wave 1
26: Stone Mine
27: Lodge/Hut until 1.5 mins from DN; Storehouse 2 within 4 المنعطفات; Research Ballista
Death Night 1
-If Unit run: Upgrade your chosen units
-If Ballista run: Around start of Wave countdown, Build Barracks – produce a couple Archers
-If Iron: Secure and Mine it
-2 mins out: Unit Tower at each entrance the Wave might take (for vision and sniping Spitters/Axes)
-Wave will take widest path to your Keep; this is not entirely predictable, so wait until spawn
-Figure out your defensive layout
-If Ballista run: 1.5 mins out, stop spending; save for defenses
-Disperse guards to all entrances and give each a Wall piece
-Once Wave spawns (can see path in the Fog), start placing defenses.
If Ballista run: 5 Ballista Towers & 2-3 rows of wall, at choke
If Unit run: 6+ Pikes or 10+ السيوف, 1-3 Archer Towers, Walls in front of Towers
-During Wave:
If Unit run: Step melee back as necessary to avoid surround, and retreat heavily injured units
Start producing army and researching Farm, Sconce, إلخ.
-If any Towers are going to be destroyed, sell them, just prior to death
Video Guide
هذا كل ما نشاركه اليوم من أجل هذا Age of Darkness: Final Stand مرشد. تم إنشاء هذا الدليل وكتابته في الأصل بواسطة Catbert7. في حالة فشلنا في تحديث هذا الدليل, يمكنك العثور على آخر تحديث باتباع هذا وصلة.